Agreed. My server goes absolutely crazy on the start of a round, the end of a round, and when the control point changes ownership when bots are present.
On Fri, Jul 9, 2010 at 11:02 AM, Robert Whelan <mrrjwhe...@yahoo.com> wrote: > Hey Jason/Valve, > > Since this update our bot server see's lots of choppy behaviour/motion, so > much > so I had to remove them. The server runs fine and runs smooth with 32/32 > real > players though with bots present its pretty bad. I'd assume somethings is > obvioulsy wrong... prior to the update all was fine. For now our BotWars > server > is now basically an achievement server. > > Thx for listening ;) > > > > > ________________________________ > From: Jason Ruymen <jas...@valvesoftware.com> > To: Half-Life dedicated Linux server mailing list > <hlds_li...@list.valvesoftware.com>; "hlds@list.valvesoftware.com" > <hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" > <hlds_annou...@list.valvesoftware.com> > Sent: Thu, July 8, 2010 7:07:47 PM > Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: > Source Updates Available > > Required update for Team Fortress 2 and Day of Defeat: Source are now > available. The updates to Counter-Strike: Source are optional. The > specific > changes include: > > Engine: > - Fixed client crash related flashlight usage. > - Fixed several issues related to alt-tabbing (invisible players, etc). > > Team Fortress 2: > - Added The Frontier Justice. > - Added The Wrangler. > - Added The Gunslinger. > - Added The Southern Hospitality. > - Added 35 Engineer achievements. > - Engineers can now pickup & move their buildings. > - Added Engineer main menu music. > - Added 4 new maps: > - Thunder Mountain, a 3 stage Payload map. > - Hightower, a Payload Race map. > - Upward, a Payload map. > - ColdFront, a community built Capture Point map. > - Item tuning: > - The Sandvich now uses a cooldown timer, instead of the health pack > recharge mechanic. > - The Gunboats now reduce self-damage by 60% (was 75%) > - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and > its > damage penalty increased to 50% (was 35%). > - Added better feedback sound for Pyros on when their flamethrower is doing > damage. > - Fixed blood effect on bleeding player. > - Added a glow effect to Payload carts. > - Added Romanian language support. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds