Agreed. My server goes absolutely crazy on the start of a round, the end of
a round, and when the control point changes ownership when bots are present.

On Fri, Jul 9, 2010 at 11:02 AM, Robert Whelan <mrrjwhe...@yahoo.com> wrote:

> Hey Jason/Valve,
>
> Since this update our bot server see's lots of choppy behaviour/motion, so
> much
> so I had to remove them. The server runs fine and runs smooth with 32/32
> real
> players though with bots present its pretty bad. I'd assume somethings is
> obvioulsy wrong... prior to the update all was fine. For now our BotWars
> server
> is now basically an achievement server.
>
> Thx for listening ;)
>
>
>
>
> ________________________________
> From: Jason Ruymen <jas...@valvesoftware.com>
> To: Half-Life dedicated Linux server mailing list
> <hlds_li...@list.valvesoftware.com>; "hlds@list.valvesoftware.com"
> <hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com"
> <hlds_annou...@list.valvesoftware.com>
> Sent: Thu, July 8, 2010 7:07:47 PM
> Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat:
> Source Updates Available
>
> Required update for Team Fortress 2 and Day of Defeat: Source are now
> available.  The updates to Counter-Strike: Source are optional.  The
> specific
> changes include:
>
> Engine:
> - Fixed client crash related flashlight usage.
> - Fixed several issues related to alt-tabbing (invisible players, etc).
>
> Team Fortress 2:
> - Added The Frontier Justice.
> - Added The Wrangler.
> - Added The Gunslinger.
> - Added The Southern Hospitality.
> - Added 35 Engineer achievements.
> - Engineers can now pickup & move their buildings.
> - Added Engineer main menu music.
> - Added 4 new maps:
>     - Thunder Mountain, a 3 stage Payload map.
>     - Hightower, a Payload Race map.
>     - Upward, a Payload map.
>     - ColdFront, a community built Capture Point map.
> - Item tuning:
>     - The Sandvich now uses a cooldown timer, instead of the health pack
> recharge mechanic.
>     - The Gunboats now reduce self-damage by 60% (was 75%)
>     - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and
> its
> damage penalty increased to 50% (was 35%).
> - Added better feedback sound for Pyros on when their flamethrower is doing
> damage.
> - Fixed blood effect on bleeding player.
> - Added a glow effect to Payload carts.
> - Added Romanian language support.
>
> Jason
>
>
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