Worse Idea ever. Same day as a free game release not like the servers
are already overloaded.
On 7/19/2010 8:34 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. The specific changes
include:
Team Fortress 2
- Added a Parasite hat to celebrate the release of Alien Swarm
(http://www.alienswarm.com/)
- Fixed a client crash when opening the backpack while running in a language
other than English.
- Fixed not being able to pick-up buildings in Arena mode.
- Fixed an exploit that allowed team kills with Wrangled sentries.
- Fixed a bug where teleporters could be given more than their normal amount
of health.
- Fixed old demos with different data tables thinking the SourceTV player
entity was burning.
- TF Bot Changes
- Improved performance of bot computations that are done when a point is
captured, a round starts, or a checkpoint reached.
- Fixed Engineer bot infinite build-destroy behavior loop regression
- Fixed Medic bots losing their charge if they touch a resupply cabinet
- Fixed a crash due to having multiple types of bot systems running
in-game simultaneously
- Fixed bot behavior issue resulting in bot pile-ups near level 3
teleporter entrances
- Bots no longer consider sapped sentries a dangerous threat
- Bots will not try to navigate through enemy spawn rooms (unless they
have won the round)
- Bot Engineers will avoid building teleporters on steep slopes which can
hinder teammate movement
- Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always
reflect projectiles, regardless of difficulty level.
Jason
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