Worse Idea ever. Same day as a free game release not like the servers are already overloaded.

On 7/19/2010 8:34 PM, Jason Ruymen wrote:
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
  - Added a Parasite hat to celebrate the release of Alien Swarm 
(http://www.alienswarm.com/)
  - Fixed a client crash when opening the backpack while running in a language 
other than English.
  - Fixed not being able to pick-up buildings in Arena mode.
  - Fixed an exploit that allowed team kills with Wrangled sentries.
  - Fixed a bug where teleporters could be given more than their normal amount 
of health.
  - Fixed old demos with different data tables thinking the SourceTV player 
entity was burning.
  - TF Bot Changes
     - Improved performance of bot computations that are done when a point is 
captured, a round starts, or a checkpoint reached.
     - Fixed Engineer bot infinite build-destroy behavior loop regression
     - Fixed Medic bots losing their charge if they touch a resupply cabinet
     - Fixed a crash due to having multiple types of bot systems running 
in-game simultaneously
     - Fixed bot behavior issue resulting in bot pile-ups near level 3 
teleporter entrances
     - Bots no longer consider sapped sentries a dangerous threat
     - Bots will not try to navigate through enemy spawn rooms (unless they 
have won the round)
     - Bot Engineers will avoid building teleporters on steep slopes which can 
hinder teammate movement
     - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always 
reflect projectiles, regardless of difficulty level.

Jason


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