Yeah, I did that. Though more importantly I wanted to report the issue being it 
looked like it was created for everyday usage on public servers giving ops the 
choice. Thx though...



________________________________
From: Josh Bost <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Tue, July 20, 2010 7:57:29 PM
Subject: Re: [hlds] Team Fortress 2 Update Available

Just use a Sourcemod plugin to strip the cheats flag from it?  Or jus tuse
sourcemod to change it?  "sm_cvar tf_bot_pyro_always_reflect 1"

I know that's not a proper solution, but works as a stopgap solution until
we get official word if it is intentional or not.


On Wed, Jul 21, 2010 at 8:10 AM, Robert Whelan <[email protected]> wrote:

> I went to test out tf_bot_pyro_always_reflect and noted it was listed as a
> cheat
> cvar.
>
> 17:06:01 "tf_bot_pyro_always_reflect" = "1"
>          game cheat
>
> Can't use cheat cvar tf_bot_pyro_always_reflect in multiplayer, unless the
> server has sv_c
> heats set to 1.
>
> I don't believe this was created just to run with cheats off?
>
>
>
>
>
> ________________________________
> From: Jason Ruymen <[email protected]>
> To: Half-Life dedicated Linux server mailing list
> <[email protected]>; "[email protected]"
> <[email protected]>; "[email protected]"
> <[email protected]>
> Sent: Mon, July 19, 2010 7:34:58 PM
> Subject: [hlds] Team Fortress 2 Update Available
>
> A required update for Team Fortress 2 is now available.  The specific
> changes
> include:
>
> Team Fortress 2
>  - Added a Parasite hat to celebrate the release of Alien Swarm
> (http://www.alienswarm.com/)
>  - Fixed a client crash when opening the backpack while running in a
> language
> other than English.
>  - Fixed not being able to pick-up buildings in Arena mode.
>  - Fixed an exploit that allowed team kills with Wrangled sentries.
>  - Fixed a bug where teleporters could be given more than their normal
> amount of
> health.
>  - Fixed old demos with different data tables thinking the SourceTV player
> entity was burning.
>
>  - TF Bot Changes
>    - Improved performance of bot computations that are done when a point
> is
> captured, a round starts, or a checkpoint reached.
>    - Fixed Engineer bot infinite build-destroy behavior loop regression
>    - Fixed Medic bots losing their charge if they touch a resupply cabinet
>    - Fixed a crash due to having multiple types of bot systems running
> in-game
> simultaneously
>    - Fixed bot behavior issue resulting in bot pile-ups near level 3
> teleporter
> entrances
>    - Bots no longer consider sapped sentries a dangerous threat
>    - Bots will not try to navigate through enemy spawn rooms (unless they
> have
> won the round)
>    - Bot Engineers will avoid building teleporters on steep slopes which
> can
> hinder teammate movement
>    - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots
> always
> reflect projectiles, regardless of difficulty level.
>
> Jason
>
>
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