Yeah, I did that. Though more importantly I wanted to report the issue being it looked like it was created for everyday usage on public servers giving ops the choice. Thx though...
________________________________ From: Josh Bost <[email protected]> To: Half-Life dedicated Win32 server mailing list <[email protected]> Sent: Tue, July 20, 2010 7:57:29 PM Subject: Re: [hlds] Team Fortress 2 Update Available Just use a Sourcemod plugin to strip the cheats flag from it? Or jus tuse sourcemod to change it? "sm_cvar tf_bot_pyro_always_reflect 1" I know that's not a proper solution, but works as a stopgap solution until we get official word if it is intentional or not. On Wed, Jul 21, 2010 at 8:10 AM, Robert Whelan <[email protected]> wrote: > I went to test out tf_bot_pyro_always_reflect and noted it was listed as a > cheat > cvar. > > 17:06:01 "tf_bot_pyro_always_reflect" = "1" > game cheat > > Can't use cheat cvar tf_bot_pyro_always_reflect in multiplayer, unless the > server has sv_c > heats set to 1. > > I don't believe this was created just to run with cheats off? > > > > > > ________________________________ > From: Jason Ruymen <[email protected]> > To: Half-Life dedicated Linux server mailing list > <[email protected]>; "[email protected]" > <[email protected]>; "[email protected]" > <[email protected]> > Sent: Mon, July 19, 2010 7:34:58 PM > Subject: [hlds] Team Fortress 2 Update Available > > A required update for Team Fortress 2 is now available. The specific > changes > include: > > Team Fortress 2 > - Added a Parasite hat to celebrate the release of Alien Swarm > (http://www.alienswarm.com/) > - Fixed a client crash when opening the backpack while running in a > language > other than English. > - Fixed not being able to pick-up buildings in Arena mode. > - Fixed an exploit that allowed team kills with Wrangled sentries. > - Fixed a bug where teleporters could be given more than their normal > amount of > health. > - Fixed old demos with different data tables thinking the SourceTV player > entity was burning. > > - TF Bot Changes > - Improved performance of bot computations that are done when a point > is > captured, a round starts, or a checkpoint reached. > - Fixed Engineer bot infinite build-destroy behavior loop regression > - Fixed Medic bots losing their charge if they touch a resupply cabinet > - Fixed a crash due to having multiple types of bot systems running > in-game > simultaneously > - Fixed bot behavior issue resulting in bot pile-ups near level 3 > teleporter > entrances > - Bots no longer consider sapped sentries a dangerous threat > - Bots will not try to navigate through enemy spawn rooms (unless they > have > won the round) > - Bot Engineers will avoid building teleporters on steep slopes which > can > hinder teammate movement > - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots > always > reflect projectiles, regardless of difficulty level. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

