but you get a free hat if you get an achieve! :D and in this day and age its
all about hats!

On Mon, Jul 19, 2010 at 9:15 PM, Violent Crimes <
[email protected]> wrote:

> Worse Idea ever. Same day as a free game release not like the servers are
> already overloaded.
>
>
> On 7/19/2010 8:34 PM, Jason Ruymen wrote:
>
>> A required update for Team Fortress 2 is now available.  The specific
>> changes include:
>>
>> Team Fortress 2
>>  - Added a Parasite hat to celebrate the release of Alien Swarm (
>> http://www.alienswarm.com/)
>>  - Fixed a client crash when opening the backpack while running in a
>> language other than English.
>>  - Fixed not being able to pick-up buildings in Arena mode.
>>  - Fixed an exploit that allowed team kills with Wrangled sentries.
>>  - Fixed a bug where teleporters could be given more than their normal
>> amount of health.
>>  - Fixed old demos with different data tables thinking the SourceTV player
>> entity was burning.
>>  - TF Bot Changes
>>     - Improved performance of bot computations that are done when a point
>> is captured, a round starts, or a checkpoint reached.
>>     - Fixed Engineer bot infinite build-destroy behavior loop regression
>>     - Fixed Medic bots losing their charge if they touch a resupply
>> cabinet
>>     - Fixed a crash due to having multiple types of bot systems running
>> in-game simultaneously
>>     - Fixed bot behavior issue resulting in bot pile-ups near level 3
>> teleporter entrances
>>     - Bots no longer consider sapped sentries a dangerous threat
>>     - Bots will not try to navigate through enemy spawn rooms (unless they
>> have won the round)
>>     - Bot Engineers will avoid building teleporters on steep slopes which
>> can hinder teammate movement
>>     - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots
>> always reflect projectiles, regardless of difficulty level.
>>
>> Jason
>>
>>
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>>
>
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-- 
Michael Krasnow
http://mnkras.com
[email protected]
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