Thx for the tip... I'll see how it works out



________________________________
From: clad iron <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Wed, July 21, 2010 1:55:43 AM
Subject: Re: [hlds] Re; cvar mp_humans_must_join_team

//  Put this file in your    steamapps\youracc\team fortress
2\tf\cfg\build_navs.cfg
//  start a lan server and exec this file. it will take a few min's to
complete. do for each map.
//  I'm not sure how well the nav's will be tho.
//
//  You can also run these commands in the server console like HLSW .
sv_cheats 1
nav_max_view_distance 6000
nav_generate

On Tue, Jul 20, 2010 at 6:54 PM, Robert Whelan <[email protected]> wrote:

> We've been having a blast on a human (blu) vs bot (red) server though ran
> into a
> small problem. This cvar is great and was just what we were looking for.
> However, when we go to a classic AvsD map (cp_dustbowl) the teams get
> swapped
> with the humans now on red. Now anyone new joining the game in progress is
> forced onto the bots team defeating the purpose of the cvar.
>
> // restricts human players to a single team.
> // values any, blue, red, spectator
> mp_humans_must_join_team blue
>
> Help??! ;)
>
> Also... has anyone ever heard if Valve will ever be providing all the
> default
> map nav files?
>
> Thankies...
>
>
>
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