I knew SM was always an option Jonah, I was hoping Valve could address the 
issue. Plus the fact that I don't know coding very well, lol. It's easier to 
donate to the cause, maybe I'll make a plugin request if Valve doesn't address 
my plea.
 
Thx though... fingers crossed ;)




________________________________
From: Jonah Hirsch <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Wed, July 21, 2010 4:15:31 AM
Subject: Re: [hlds] Re; cvar mp_humans_must_join_team

You could write a sourcemod plugin to check which team a human is on (or
which team a bot is on) when the round changes, and swap the variable value
depending on the result.
Jonah Hirsch
-----------------------


On Tue, Jul 20, 2010 at 11:55 PM, clad iron <[email protected]> wrote:

> //  Put this file in your    steamapps\youracc\team fortress
> 2\tf\cfg\build_navs.cfg
> //  start a lan server and exec this file. it will take a few min's to
> complete. do for each map.
> //  I'm not sure how well the nav's will be tho.
> //
> //  You can also run these commands in the server console like HLSW .
> sv_cheats 1
> nav_max_view_distance 6000
> nav_generate
>
> On Tue, Jul 20, 2010 at 6:54 PM, Robert Whelan <[email protected]>
> wrote:
>
> > We've been having a blast on a human (blu) vs bot (red) server though ran
> > into a
> > small problem. This cvar is great and was just what we were looking for.
> > However, when we go to a classic AvsD map (cp_dustbowl) the teams get
> > swapped
> > with the humans now on red. Now anyone new joining the game in progress
> is
> > forced onto the bots team defeating the purpose of the cvar.
> >
> > // restricts human players to a single team.
> > // values any, blue, red, spectator
> > mp_humans_must_join_team blue
> >
> > Help??! ;)
> >
> > Also... has anyone ever heard if Valve will ever be providing all the
> > default
> > map nav files?
> >
> > Thankies...
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
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