It wasn't a very good weekend, everytime I checked in on the server is was 
locked up. Can Valve even step up and comment on the issue? Anything? I'm also 
seeing these CreateFragmentsFromFile errors now after all the updates last week.

Weekend lockups, they all seem centered around a person joining and a bot being 
kicked:

CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist.
L 08/28/2010 - 17:13:13: server_cvar: "bot_quota" "14"
L 08/28/2010 - 17:13:13: "Waiter Hazard [Music]<20><STEAM_0:0:4640780><>" 
entered the game
L 08/28/2010 - 17:13:13: "Elmer<157><BOT><TERRORIST>" disconnected (reason "Kick
ed by Console")Dropped Elmer from server (Kicked by Console)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297
CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist.

Dropped Dustin from server (Kicked by Console)
CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist.
L 08/29/2010 - 23:01:32: server_cvar: "bot_quota" "11"
L 08/29/2010 - 23:01:32: "Yellow Truck<108><STEAM_0:1:29758927><>" entered the g
ame
L 08/29/2010 - 23:01:32: "head$hot<148><STEAM_0:0:3942546><Unassigned>" joined t
eam "CT"
L 08/29/2010 - 23:01:32: "George<180><BOT><CT>" disconnected (reason "Kicked by
Console")
Dropped George from server (Kicked by Console)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297
L 08/28/2010 - 18:45:25: "Booger<35><STEAM_0:0:6028508><TERRORIST>" killed "Uri<
137><BOT><CT>" with "sg550" (headshot)
L 08/28/2010 - 18:45:26: server_cvar: "bot_quota" "12"
L 08/28/2010 - 18:45:26: "Sublime|CrackDealer<140><STEAM_0:0:13224660><>" entere
d the game
L 08/28/2010 - 18:45:26: "Uri<137><BOT><CT>" disconnected (reason "Kicked by Con
sole")
Dropped Uri from server (Kicked by Console)
CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist.
CT bot spawned outside of a buy zone (-426, -1100, 64)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297
L 08/29/2010 - 07:35:32: server_cvar: "bot_quota" "15"
L 08/29/2010 - 07:35:32: "[L2P]Shag<794><STEAM_0:0:15954605><>" entered the game
L 08/29/2010 - 07:35:32: "Josh<795><BOT><TERRORIST>" disconnected (reason "Kicke
d by Console")
Dropped Josh from server (Kicked by Console)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297
L 08/29/2010 - 09:59:49: server_cvar: "bot_quota" "15"
L 08/29/2010 - 09:59:49: "SOX_2O1O<167><STEAM_0:1:26781484><>" entered the game
L 08/29/2010 - 09:59:49: "Wally<170><BOT><TERRORIST>" disconnected (reason "Kick
ed by Console")
Dropped Wally from server (Kicked by Console)
CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist.
L 08/29/2010 - 09:59:53: "rOOsteRbOy<186><STEAM_0:1:31873983><>" connected, addr
ess "75.54.136.73:27005"
Client "rOOsteRbOy" connected (75.54.136.73:27005).
L 08/29/2010 - 09:59:53: "rOOsteRbOy<186><STEAM_0:1:31873983><>" STEAM USERID va
lidated
L 08/29/2010 - 09:59:53: World triggered "Round_Start"
L 08/29/2010 - 09:59:54: "Bill<175><BOT><CT>" killed "Wyatt<173><BOT><TERRORIST>
" with "ak47" (headshot)
L 08/29/2010 - 09:59:54: "Yogi<177><BOT><CT>" killed "George<180><BOT><TERRORIST
>" with "aug"
L 08/29/2010 - 09:59:54: "Frasier<182><BOT><CT>" killed "Calvin<176><BOT><TERROR
IST>" with "aug" (headshot)
L 08/29/2010 - 09:59:54: "SOX_2O1O<167><STEAM_0:1:26781484><Unassigned>" joined
team "TERRORIST"
L 08/29/2010 - 09:59:55: "Frank<174><BOT><TERRORIST>" killed "Yuri<181><BOT><CT>
" with "aug"
L 08/29/2010 - 09:59:55: "Henry<179><BOT><CT>" killed "Niles<183><BOT><TERRORIST
>" with "aug" (headshot)
CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist.
L 08/29/2010 - 09:59:57: "George<180><BOT><TERRORIST>" killed "Frasier<182><BOT>
<CT>" with "m4a1" (headshot)
L 08/29/2010 - 09:59:57: server_cvar: "bot_quota" "14"
L 08/29/2010 - 09:59:57: "rOOsteRbOy<186><STEAM_0:1:31873983><>" entered the gam
e
L 08/29/2010 - 09:59:57: "Frasier<182><BOT><CT>" disconnected (reason "Kicked by
 Console")
Dropped Frasier from server (Kicked by Console)
L 08/29/2010 - 09:59:58: "Calvin<176><BOT><TERRORIST>" killed "Yogi<177><BOT><CT
>" with "ak47" (headshot)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297

L 08/29/2010 - 15:06:40: server_cvar: "bot_quota" "13"
L 08/29/2010 - 15:06:40: "NG GrayWolf<448><STEAM_0:0:18530989><>" entered the ga
me
L 08/29/2010 - 15:06:40: "Albert<431><BOT><CT>" disconnected (reason "Kicked by
Console")
Dropped Albert from server (Kicked by Console)
CreateFragmentsFromFile: 'downloads/099ef03b.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/099ef03b.dat' doesn't exist.
L 08/29/2010 - 15:06:41: "Eugene<437><BOT><CT>" killed "Nick<445><BOT><TERRORIST
>" with "m4a1" (headshot)
Terrorist bot spawned outside of a buy zone (1037, 303, -151)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297
L 08/29/2010 - 16:50:22: server_cvar: "bot_quota" "12"
L 08/29/2010 - 16:50:22: "wgShooter<149><STEAM_0:1:461594><>" entered the game
L 08/29/2010 - 16:50:22: "Ulysses<215><BOT><CT>" disconnected (reason "Kicked by
 Console")
Dropped Ulysses from server (Kicked by Console)
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297

CreateFragmentsFromFile: 'downloads/b9e20eae.dat' doesn't exist.
L 08/29/2010 - 20:50:25: "Prolapse<190><STEAM_0:0:6027018><TERRORIST>" killed "I
rving<200><BOT><CT>" with "ak47" (headshot)
L 08/29/2010 - 20:50:25: "Brandon<195><BOT><CT>" killed "Frasier<206><BOT><TERRO
RIST>" with "ak47"
Terrorist bot spawned outside of a buy zone (721, 1167, 3)
L 08/29/2010 - 20:50:26: server_cvar: "bot_quota" "14"
L 08/29/2010 - 20:50:26: "McLOVIN<207><STEAM_0:1:6013153><>" entered the game
L 08/29/2010 - 20:50:26: "Martin<191><BOT><CT>" disconnected (reason "Kicked by
Console")
Dropped Martin from server (Kicked by Console)
L 08/29/2010 - 20:50:26: "Prolapse<190><STEAM_0:0:6027018><TERRORIST>" killed "M
arvin<197><BOT><CT>" with "ak47"
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
 ):.\workthreadpool.cpp:297




________________________________
From: Robert Whelan <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Fri, August 27, 2010 8:05:50 PM
Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003


Didn't help... after a few hours it locked up (froze)... bah!




________________________________
From: Robert Whelan <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Fri, August 27, 2010 3:55:45 PM
Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003


Well its Friday and after all the updates we've seen this week we're still 
seeing this lockup as mentioned below. Gonna give your workaround a try 1nsane 
(ie: -nobreakpad).
 
Crosses fingers... :)


________________________________
From: Robert Whelan <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Sat, August 21, 2010 10:56:25 PM
Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003


Thx for the 411, next lockup I'll give it a try ;)




________________________________
From: 1nsane <[email protected]>
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Sent: Sat, August 21, 2010 9:41:15 PM
Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

There definitely was a bot related crash, might still be. I stopped running
bots on some of my CSS servers because of it.

I talked with a guy from HPE sometime around the CSS beta (limited one) in
regards to bots crashing, and he said that they were aware of it. Fairly
certain Valve's breakpad thingie was spamming them with minidumps
referencing bot crashes.

Talking of which, those of you with freezing issues. Try starting your
server with -nobreakpad. This way it won't send the minidumps to valve after
crashing (unfortunate for crash stats gathering though) but it might just
restart without hanging.

That solved my hang issues on Linux anyway. Haven't had a server hang since.




On Sat, Aug 21, 2010 at 10:08 PM, Chris <[email protected]> wrote:

> Seeing exact same error messages and lockups on my win2k tf2 servers
>
> On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan <[email protected]>
> wrote:
>
> > I saw this start back on the 8/17 CSS update and reported it though no
> > comments
> > were added.
> >
> > I mentioned:-
> >
> > CSS locked up after awhile, hadn't been watching it closely to see what
> > happened
> > or how long it was up.
> >
> >  Win2k3 Server
> >
> > Console froze showing:
> >
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads:
> > Some threads required forcible termination.
> >
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > required forcible termination.
> >
> >  ):.\workthreadpool.cpp:297
> >
> > Since then I've seen this happen probably a dozen times or so...
> >
> >
> >
> >
> > ________________________________
> > From: Andreas Grimm <[email protected]>
> > To: Dominik Friedrichs <[email protected]>; Half-Life dedicated Win32 server
> > mailing
> > list <[email protected]>
> > Sent: Sat, August 21, 2010 1:25:32 PM
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> > 2003
> >
> > Hi,
> >
> > I have same issues on my Win2008 64bit system.
> > Had two hangs in TF2 and two hangs in CSS today.
> >
> > Andreas
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Dominik
> > Friedrichs
> > Sent: Saturday, August 21, 2010 7:47 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows
> > 2003
> >
> > Today I've gotten three crashes of my CS:S and TF2 servers already, both
> > without quitting. The servers just hang, very annoying because they will
> > not
> > quit and restart automatically via batch file, they simply stay offline
> > until I notice the issue...
> >
> > CS:S (non-beta):
> > Found the console in a hung state, saying something about forcible thread
> > termination/assertion failed, happened twice today without any apparent
> > reason (no player disconnecting or anything)
> > Dump: http://forlix.org/_res/host/css_hang.dmp
> >
> > TF2:
> > Found the console simply in a hung state for no apparent reason - it just
> > hung in the middle of normal gameplay.
> > I attached a debugger and saw that it was running through a pretty small
> > piece of code that probably had to do with waiting for another thread,
> over
> > and over again. I did a manual crash dump using DrWatson, but its 64bit
> so
> > I
> > cant open it on my home PC.
> > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > visit:
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> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > visit:
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> >
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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