That was causing lag on my Linux servers where the spray folder has 4K+
spray files and it couldn't find a spray (server paused for a second or
half)

So I disabled sprays.


Also about the freezes, try disabling bots, see if the freezes go away.

On Mon, Aug 30, 2010 at 11:37 AM, Kevin b er <[email protected]> wrote:

> Don't know about CSS, but on TF2 the console message about sprays is quite
> common.
> CreateFragmentsFromFile: 'downloads/<checksum>.dat' doesn't exist.
>
>
>
> On Mon, Aug 30, 2010 at 9:41 AM, Robert Whelan <[email protected]>
> wrote:
>
> > It wasn't a very good weekend, everytime I checked in on the server is
> was
> > locked up. Can Valve even step up and comment on the issue? Anything? I'm
> > also
> > seeing these CreateFragmentsFromFile errors now after all the updates
> last
> > week.
> >
> > Weekend lockups, they all seem centered around a person joining and a bot
> > being
> > kicked:
> >
> > CreateFragmentsFromFile: 'downloads/92cd0eea.dat' doesn't exist.
> > L 08/28/2010 - 17:13:13: server_cvar: "bot_quota" "14"
> > L 08/28/2010 - 17:13:13: "Waiter Hazard [Music]<20><STEAM_0:0:4640780><>"
> > entered the game
> > L 08/28/2010 - 17:13:13: "Elmer<157><BOT><TERRORIST>" disconnected
> (reason
> > "Kick
> > ed by Console")Dropped Elmer from server (Kicked by Console)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> > CreateFragmentsFromFile: 'downloads/fbe13050.dat' doesn't exist.
> >
> > Dropped Dustin from server (Kicked by Console)
> > CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/0266a461.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/9bca196b.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/2c8ea870.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/9c15112e.dat' doesn't exist.
> > L 08/29/2010 - 23:01:32: server_cvar: "bot_quota" "11"
> > L 08/29/2010 - 23:01:32: "Yellow Truck<108><STEAM_0:1:29758927><>"
> entered
> > the g
> > ame
> > L 08/29/2010 - 23:01:32: "head$hot<148><STEAM_0:0:3942546><Unassigned>"
> > joined t
> > eam "CT"
> > L 08/29/2010 - 23:01:32: "George<180><BOT><CT>" disconnected (reason
> > "Kicked by
> > Console")
> > Dropped George from server (Kicked by Console)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> > L 08/28/2010 - 18:45:25: "Booger<35><STEAM_0:0:6028508><TERRORIST>"
> killed
> > "Uri<
> > 137><BOT><CT>" with "sg550" (headshot)
> > L 08/28/2010 - 18:45:26: server_cvar: "bot_quota" "12"
> > L 08/28/2010 - 18:45:26: "Sublime|CrackDealer<140><STEAM_0:0:13224660><>"
> > entere
> > d the game
> > L 08/28/2010 - 18:45:26: "Uri<137><BOT><CT>" disconnected (reason "Kicked
> > by Con
> > sole")
> > Dropped Uri from server (Kicked by Console)
> > CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/d897b483.dat' doesn't exist.
> > CT bot spawned outside of a buy zone (-426, -1100, 64)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> > L 08/29/2010 - 07:35:32: server_cvar: "bot_quota" "15"
> > L 08/29/2010 - 07:35:32: "[L2P]Shag<794><STEAM_0:0:15954605><>" entered
> the
> > game
> > L 08/29/2010 - 07:35:32: "Josh<795><BOT><TERRORIST>" disconnected (reason
> > "Kicke
> > d by Console")
> > Dropped Josh from server (Kicked by Console)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> > L 08/29/2010 - 09:59:49: server_cvar: "bot_quota" "15"
> > L 08/29/2010 - 09:59:49: "SOX_2O1O<167><STEAM_0:1:26781484><>" entered
> the
> > game
> > L 08/29/2010 - 09:59:49: "Wally<170><BOT><TERRORIST>" disconnected
> (reason
> > "Kick
> > ed by Console")
> > Dropped Wally from server (Kicked by Console)
> > CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist.
> > L 08/29/2010 - 09:59:53: "rOOsteRbOy<186><STEAM_0:1:31873983><>"
> connected,
> > addr
> > ess "75.54.136.73:27005"
> > Client "rOOsteRbOy" connected (75.54.136.73:27005).
> > L 08/29/2010 - 09:59:53: "rOOsteRbOy<186><STEAM_0:1:31873983><>" STEAM
> > USERID va
> > lidated
> > L 08/29/2010 - 09:59:53: World triggered "Round_Start"
> > L 08/29/2010 - 09:59:54: "Bill<175><BOT><CT>" killed
> > "Wyatt<173><BOT><TERRORIST>
> > " with "ak47" (headshot)
> > L 08/29/2010 - 09:59:54: "Yogi<177><BOT><CT>" killed
> > "George<180><BOT><TERRORIST
> > >" with "aug"
> > L 08/29/2010 - 09:59:54: "Frasier<182><BOT><CT>" killed
> > "Calvin<176><BOT><TERROR
> > IST>" with "aug" (headshot)
> > L 08/29/2010 - 09:59:54: "SOX_2O1O<167><STEAM_0:1:26781484><Unassigned>"
> > joined
> > team "TERRORIST"
> > L 08/29/2010 - 09:59:55: "Frank<174><BOT><TERRORIST>" killed
> > "Yuri<181><BOT><CT>
> > " with "aug"
> > L 08/29/2010 - 09:59:55: "Henry<179><BOT><CT>" killed
> > "Niles<183><BOT><TERRORIST
> > >" with "aug" (headshot)
> > CreateFragmentsFromFile: 'downloads/e23d38ae.dat' doesn't exist.
> > L 08/29/2010 - 09:59:57: "George<180><BOT><TERRORIST>" killed
> > "Frasier<182><BOT>
> > <CT>" with "m4a1" (headshot)
> > L 08/29/2010 - 09:59:57: server_cvar: "bot_quota" "14"
> > L 08/29/2010 - 09:59:57: "rOOsteRbOy<186><STEAM_0:1:31873983><>" entered
> > the gam
> > e
> > L 08/29/2010 - 09:59:57: "Frasier<182><BOT><CT>" disconnected (reason
> > "Kicked by
> >  Console")
> > Dropped Frasier from server (Kicked by Console)
> > L 08/29/2010 - 09:59:58: "Calvin<176><BOT><TERRORIST>" killed
> > "Yogi<177><BOT><CT
> > >" with "ak47" (headshot)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> >
> > L 08/29/2010 - 15:06:40: server_cvar: "bot_quota" "13"
> > L 08/29/2010 - 15:06:40: "NG GrayWolf<448><STEAM_0:0:18530989><>" entered
> > the ga
> > me
> > L 08/29/2010 - 15:06:40: "Albert<431><BOT><CT>" disconnected (reason
> > "Kicked by
> > Console")
> > Dropped Albert from server (Kicked by Console)
> > CreateFragmentsFromFile: 'downloads/099ef03b.dat' doesn't exist.
> > CreateFragmentsFromFile: 'downloads/099ef03b.dat' doesn't exist.
> > L 08/29/2010 - 15:06:41: "Eugene<437><BOT><CT>" killed
> > "Nick<445><BOT><TERRORIST
> > >" with "m4a1" (headshot)
> > Terrorist bot spawned outside of a buy zone (1037, 303, -151)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> > L 08/29/2010 - 16:50:22: server_cvar: "bot_quota" "12"
> > L 08/29/2010 - 16:50:22: "wgShooter<149><STEAM_0:1:461594><>" entered the
> > game
> > L 08/29/2010 - 16:50:22: "Ulysses<215><BOT><CT>" disconnected (reason
> > "Kicked by
> >  Console")
> > Dropped Ulysses from server (Kicked by Console)
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> >
> > CreateFragmentsFromFile: 'downloads/b9e20eae.dat' doesn't exist.
> > L 08/29/2010 - 20:50:25: "Prolapse<190><STEAM_0:0:6027018><TERRORIST>"
> > killed "I
> > rving<200><BOT><CT>" with "ak47" (headshot)
> > L 08/29/2010 - 20:50:25: "Brandon<195><BOT><CT>" killed
> > "Frasier<206><BOT><TERRO
> > RIST>" with "ak47"
> > Terrorist bot spawned outside of a buy zone (721, 1167, 3)
> > L 08/29/2010 - 20:50:26: server_cvar: "bot_quota" "14"
> > L 08/29/2010 - 20:50:26: "McLOVIN<207><STEAM_0:1:6013153><>" entered the
> > game
> > L 08/29/2010 - 20:50:26: "Martin<191><BOT><CT>" disconnected (reason
> > "Kicked by
> > Console")
> > Dropped Martin from server (Kicked by Console)
> > L 08/29/2010 - 20:50:26: "Prolapse<190><STEAM_0:0:6027018><TERRORIST>"
> > killed "M
> > arvin<197><BOT><CT>" with "ak47"
> > workthreadpool.cpp (297) : Assertion Failed:
> > CWorkThreadPool::StopWorkThreads: S
> > ome threads required forcible termination.
> > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads
> > require
> > d forcible termination.
> >  ):.\workthreadpool.cpp:297
> >
> >
> >
> >
> > ________________________________
> > From: Robert Whelan <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Sent: Fri, August 27, 2010 8:05:50 PM
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> > 2003
> >
> >
> > Didn't help... after a few hours it locked up (froze)... bah!
> >
> >
> >
> >
> > ________________________________
> > From: Robert Whelan <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Sent: Fri, August 27, 2010 3:55:45 PM
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> > 2003
> >
> >
> > Well its Friday and after all the updates we've seen this week we're
> still
> > seeing this lockup as mentioned below. Gonna give your workaround a try
> > 1nsane
> > (ie: -nobreakpad).
> >
> > Crosses fingers... :)
> >
> >
> > ________________________________
> > From: Robert Whelan <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Sent: Sat, August 21, 2010 10:56:25 PM
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> > 2003
> >
> >
> > Thx for the 411, next lockup I'll give it a try ;)
> >
> >
> >
> >
> > ________________________________
> > From: 1nsane <[email protected]>
> > To: Half-Life dedicated Win32 server mailing list <
> > [email protected]>
> > Sent: Sat, August 21, 2010 9:41:15 PM
> > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> > 2003
> >
> > There definitely was a bot related crash, might still be. I stopped
> running
> > bots on some of my CSS servers because of it.
> >
> > I talked with a guy from HPE sometime around the CSS beta (limited one)
> in
> > regards to bots crashing, and he said that they were aware of it. Fairly
> > certain Valve's breakpad thingie was spamming them with minidumps
> > referencing bot crashes.
> >
> > Talking of which, those of you with freezing issues. Try starting your
> > server with -nobreakpad. This way it won't send the minidumps to valve
> > after
> > crashing (unfortunate for crash stats gathering though) but it might just
> > restart without hanging.
> >
> > That solved my hang issues on Linux anyway. Haven't had a server hang
> > since.
> >
> >
> >
> >
> > On Sat, Aug 21, 2010 at 10:08 PM, Chris <[email protected]> wrote:
> >
> > > Seeing exact same error messages and lockups on my win2k tf2 servers
> > >
> > > On Sat, Aug 21, 2010 at 8:54 PM, Robert Whelan <[email protected]>
> > > wrote:
> > >
> > > > I saw this start back on the 8/17 CSS update and reported it though
> no
> > > > comments
> > > > were added.
> > > >
> > > > I mentioned:-
> > > >
> > > > CSS locked up after awhile, hadn't been watching it closely to see
> what
> > > > happened
> > > > or how long it was up.
> > > >
> > > >  Win2k3 Server
> > > >
> > > > Console froze showing:
> > > >
> > > > workthreadpool.cpp (297) : Assertion Failed:
> > > > CWorkThreadPool::StopWorkThreads:
> > > > Some threads required forcible termination.
> > > >
> > > > Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some
> > threads
> > > > required forcible termination.
> > > >
> > > >  ):.\workthreadpool.cpp:297
> > > >
> > > > Since then I've seen this happen probably a dozen times or so...
> > > >
> > > >
> > > >
> > > >
> > > > ________________________________
> > > > From: Andreas Grimm <[email protected]>
> > > > To: Dominik Friedrichs <[email protected]>; Half-Life dedicated Win32
> > server
> > > > mailing
> > > > list <[email protected]>
> > > > Sent: Sat, August 21, 2010 1:25:32 PM
> > > > Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> > > Windows
> > > > 2003
> > > >
> > > > Hi,
> > > >
> > > > I have same issues on my Win2008 64bit system.
> > > > Had two hangs in TF2 and two hangs in CSS today.
> > > >
> > > > Andreas
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Dominik
> > > > Friedrichs
> > > > Sent: Saturday, August 21, 2010 7:47 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers,
> Windows
> > > > 2003
> > > >
> > > > Today I've gotten three crashes of my CS:S and TF2 servers already,
> > both
> > > > without quitting. The servers just hang, very annoying because they
> > will
> > > > not
> > > > quit and restart automatically via batch file, they simply stay
> offline
> > > > until I notice the issue...
> > > >
> > > > CS:S (non-beta):
> > > > Found the console in a hung state, saying something about forcible
> > thread
> > > > termination/assertion failed, happened twice today without any
> apparent
> > > > reason (no player disconnecting or anything)
> > > > Dump: http://forlix.org/_res/host/css_hang.dmp
> > > >
> > > > TF2:
> > > > Found the console simply in a hung state for no apparent reason - it
> > just
> > > > hung in the middle of normal gameplay.
> > > > I attached a debugger and saw that it was running through a pretty
> > small
> > > > piece of code that probably had to do with waiting for another
> thread,
> > > over
> > > > and over again. I did a manual crash dump using DrWatson, but its
> 64bit
> > > so
> > > > I
> > > > cant open it on my home PC.
> > > > Dump: http://forlix.org/_res/host/tf2_deadlock.dmp
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please
> > > > visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please
> > > > visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > _______________________________________________
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> > please
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> >
> >
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