mrsleeper, I'd like to hear his explanation. I have similar feelings. If
people want to modify operating systems and do whatever, they are welcome to
and I think it is pretty cool.

It is even more unnessecary than network rate restrictions. Forcing clients
to a 100hz update rate when their ping jitter is nearly 50ms on a
second-rate DSL connection and they may be playing at 30fps is incredibly
stupid. That is another discussion for another time. It seems as if these
Xeon systems are definitely up to the task.

(can't wait for new NS >;D)

On Fri, Sep 3, 2010 at 5:17 PM, msleeper <[email protected]>wrote:

> I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very
> great explaination of why 1000 FPS is bullshit and just a waste of
> cycles.
>
> I appreciate everyone's input so far, except for Justin who seemed to
> entirely miss what I was asking for, but I hear that nosteam kills brain
> cells so I'm not surprised.
>
>
> On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote:
> > Actually, I'd be interested in this as well - especially if you can
> maintain
> > 1000 server fps at all times. Seems like I haven't found a provider yet
> that
> > can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll
> my
> > own server and do it that way.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of msleeper
> > Sent: Friday, September 03, 2010 3:03 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: [hlds] 32 Player TF2 Hardware
> >
> > Curious what hardware other 32 player serverops are running. We've had
> > growing problems with CPU on our system and it has only gotten worse
> > since the Engineer update, so looking to others with 32 player servers
> > and what you guys are running.
> >
> > Thanks.
> >
> >
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