not everyone seems to be generating the connectionlogs. mine basically are
saying they weren't able to connect to the valve master/vac server or w/e
which justifies that my server must die :P this sorta reminds me of that one
crash from 6-7 months ago.. that would crash your server on mapchange due to
valve's faulty data collection. but in that case a couple people were able
to develop plugins which blocked valve data collection which stopped the
crashes.if only we could bypass the crappy vac/master servers that seem to
be loosing connection

On Sun, Sep 19, 2010 at 12:56 PM, ics <[email protected]> wrote:

>  Yes, 2nd round. Couple of our players game at the same time as servers
> went down.
>
> -ics
>
> 19.9.2010 20:53, Lambda kirjoitti:
>
>  Again, i was playing and my client have crashed too.
>>
>> 2010/9/19 ics<[email protected]>
>>
>>   It requires to have players on the server at the time that the thing
>>> occurs.
>>>
>>> -ics
>>>
>>> 19.9.2010 20:17, Formologic23 kirjoitti:
>>>
>>>  Mine has yet to crash.
>>>
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:
>>>> [email protected]] On Behalf Of Yatin Vadhia
>>>> Sent: Sunday, September 19, 2010 9:56 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Massive TF2 Server Crashing
>>>>
>>>> I can confirm mine went down as well. Incredibly annoying. :/
>>>>
>>>>
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