Perhaps the servers crash because they get some data off from
master/item/vac whatever server and they have no idea what to do with
it. Obviously this is global issue and thus Valve should look into it
and affects only if there are players on the server.
However, i think they already know what causes the things and do not
share this info for some reason.
-ics
19.9.2010 21:03, Shizzle Nizzle kirjoitti:
not everyone seems to be generating the connectionlogs. mine basically are
saying they weren't able to connect to the valve master/vac server or w/e
which justifies that my server must die :P this sorta reminds me of that one
crash from 6-7 months ago.. that would crash your server on mapchange due to
valve's faulty data collection. but in that case a couple people were able
to develop plugins which blocked valve data collection which stopped the
crashes.if only we could bypass the crappy vac/master servers that seem to
be loosing connection
On Sun, Sep 19, 2010 at 12:56 PM, ics<[email protected]> wrote:
Yes, 2nd round. Couple of our players game at the same time as servers
went down.
-ics
19.9.2010 20:53, Lambda kirjoitti:
Again, i was playing and my client have crashed too.
2010/9/19 ics<[email protected]>
It requires to have players on the server at the time that the thing
occurs.
-ics
19.9.2010 20:17, Formologic23 kirjoitti:
Mine has yet to crash.
-----Original Message-----
From: [email protected] [mailto:
[email protected]] On Behalf Of Yatin Vadhia
Sent: Sunday, September 19, 2010 9:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 Server Crashing
I can confirm mine went down as well. Incredibly annoying. :/
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