I've been thinking your most accurate form of skill balancing will be using
the actual skill value from hlstatsx. I also agree with John Barrett, only
balance people at the beginning of the game; say like 30 seconds into setup
time or something... but people are still going to recognize this and just
sit in spectator until that balance occurs, and then join any team they want
or wait it out until they can join the team they want.

- Oh Noes
MAX POWER Gaming Community

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tom Edwards
Sent: Thursday, October 14, 2010 8:09 AM
To: hlds
Subject: [hlds] TF2 SkillBalance

  I'm not sure that this is the best place to announce plugins, but for 
those written with the Valve API there doesn't seem to be anywhere else.

http://steamreview.org/external/tf2/tf2_skillbalance.zip

This plugin will grab the Steam TF2 stats of connecting players and rank 
them according to time played and accumulated points. It then keeps each 
team's overall ranking score within a configurable limit by forcing 
assignment to teams and also by rebalancing between rounds. It replaces 
the game's own mid-round autobalance system.

I'm looking for a few brave souls who are willing to be guinea pigs: the 
code is stable, but the accuracy of the ranking equation hasn't been put 
to the test in large games yet. Is anyone up for it?

(Linux is supported as well as Windows, but I don't want to cross-post 
to the other list.)

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