Quoted from Facepunch, if and when they snip the exploit in an attempt to stop Valve noticing (ha).
"1. Taunt and pickup an engineer building 2. Make sure to have "Respawn after loadout changes" enabled (multiplayer > advanced) 3. Switch your loadout inside your respawn (you should respawn after doing so) 4. Depending on what building you glitched, type: Build 0 0 > dispensers / Build 1 0 > entrance / Build 1 1 > exit / Build 2 0 > sentry 5. If done correctly you should be able to build endlessly" On 17 October 2010 19:25, Thomas <[email protected]> wrote: > I can confirm too that it's working. I had everyone on my server try > reproduce the exploit after the plugin was put on. No one was able to. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

