Players can always respawn themselves *manually* if they really need to.

PryMaL:
Ah, well by the time they release it will most likely be Tuesday where you
are :P

On Mon, Oct 18, 2010 at 4:55 AM, Ben Williams <[email protected]>wrote:

> Some maps don't have Resupply Lockers in all respawn rooms.
> Granary comes to mind. I like the feature.
>
> On Sun, Oct 17, 2010 at 8:33 PM, DarthNinja <[email protected]
> >wrote:
>
> > The "Respawn after loadout changes" feature is dumb, it has no function
> > except to annoy.
> > If you need to re-equip, touch a locker!
> >
> > On Sun, Oct 17, 2010 at 3:15 PM, Chris Beesley <[email protected]
> > >wrote:
> >
> > > Quoted from Facepunch, if and when they snip the exploit in an attempt
> to
> > > stop Valve noticing (ha).
> > >
> > > "1. Taunt and pickup an engineer building
> > > 2. Make sure to have "Respawn after loadout changes" enabled
> (multiplayer
> > >
> > > advanced)
> > > 3. Switch your loadout inside your respawn (you should respawn after
> > doing
> > > so)
> > > 4. Depending on what building you glitched, type:
> > > Build 0 0 > dispensers / Build 1 0 > entrance / Build 1 1 > exit /
> Build
> > 2
> > > 0
> > > > sentry
> > > 5. If done correctly you should be able to build endlessly"
> > >
> > > On 17 October 2010 19:25, Thomas <[email protected]> wrote:
> > >
> > > >  I can confirm too that it's working. I had everyone on my server try
> > > > reproduce the exploit after the plugin was put on. No one was able
> to.
> > > >
> > > >
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> >
> >
> >
> > --
> > ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> > http://www.DarthNinja.com
> > http://www.GoRClan.com
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