Valve has been notified, im sure there will be a fix soon. On Sun, Oct 17, 2010 at 12:15 PM, Chris Beesley <[email protected]>wrote:
> Quoted from Facepunch, if and when they snip the exploit in an attempt to > stop Valve noticing (ha). > > "1. Taunt and pickup an engineer building > 2. Make sure to have "Respawn after loadout changes" enabled (multiplayer > > advanced) > 3. Switch your loadout inside your respawn (you should respawn after doing > so) > 4. Depending on what building you glitched, type: > Build 0 0 > dispensers / Build 1 0 > entrance / Build 1 1 > exit / Build 2 > 0 > > sentry > 5. If done correctly you should be able to build endlessly" > > On 17 October 2010 19:25, Thomas <[email protected]> wrote: > > > I can confirm too that it's working. I had everyone on my server try > > reproduce the exploit after the plugin was put on. No one was able to. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

