Valve has been notified, im sure there will be a fix soon.

On Sun, Oct 17, 2010 at 12:15 PM, Chris Beesley <[email protected]>wrote:

> Quoted from Facepunch, if and when they snip the exploit in an attempt to
> stop Valve noticing (ha).
>
> "1. Taunt and pickup an engineer building
> 2. Make sure to have "Respawn after loadout changes" enabled (multiplayer >
> advanced)
> 3. Switch your loadout inside your respawn (you should respawn after doing
> so)
> 4. Depending on what building you glitched, type:
> Build 0 0 > dispensers / Build 1 0 > entrance / Build 1 1 > exit / Build 2
> 0
> > sentry
> 5. If done correctly you should be able to build endlessly"
>
> On 17 October 2010 19:25, Thomas <[email protected]> wrote:
>
> >  I can confirm too that it's working. I had everyone on my server try
> > reproduce the exploit after the plugin was put on. No one was able to.
> >
> >
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