Neither mine nor my friends' Windows servers are starting (no plugins).

Anyone else with this issue?

On Fri, Dec 17, 2010 at 9:24 PM, 1nsane <[email protected]> wrote:

> Thank you for a Friday update.
>
> Lets hope it was tested well and has no gamebreaking bugs that won't be
> fixed until Tuesday.
>
>
> On Fri, Dec 17, 2010 at 9:19 PM, Alinay Gomez <[email protected]> wrote:
>
>> Sweet, second half of the polycount update!
>>
>> On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen <[email protected]
>> >wrote:
>>
>> > Required updates to Counter-Strike: Source, Day of Defeat: Source,
>> > Half-Life 2: Deathmatch and Team Fortress 2 are now available.  The
>> specific
>> > changes include:
>> >
>> > Engine changes (TF2/CS/DOD):
>> >  - Improved sv_pure:
>> >       - Materials / Models / Sounds / Animations are more
>> comprehensively
>> > protected.
>> >       - Switched from CRC to MD5 hashes for stronger per-file
>> validation.
>> >       - Fixed some issues between custom files and server whitelists
>> over
>> > level changes.
>> >  - Added HL2:MP to the list of dedicated server games when starting a
>> > server via the Tools tab in the Library
>> >
>> > Team Fortress 2
>> >  - Added Medieval Mode, a game mode where players are restricted to
>> using
>> > olde weapons.
>> >  - 'Your Eternal Reward' changes:
>> >       - Spies can now change their disguise weapon via 'lastdiguise'
>> while
>> > using 'Your Eternal Reward'
>> >       - Already-disguised 'Your Eternal Reward' Spies are no longer
>> forced
>> > to switch to displaying the melee weapon when they make a kill
>> >       - Spies no longer play speech lines when making a kill with 'Your
>> > Eternal Reward'
>> >       - Sentries no longer track 'Your Eternal Reward' Spies after they
>> > backstab someone
>> >  - 'Natascha' changes:
>> >       - Spin-up time increased.
>> >       - Slowdown-on-hit effect is reduced over distance.
>> >  - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The
>> Expert's
>> > Ordnance' item sets.
>> >  - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The
>> > Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's
>> > Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak
>> > Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane',
>> and
>> > 'The Jag'.
>> >  - Added 20 new hats.
>> >  - Added a prototype item testing map, and associated functionality, for
>> > contributors to test their work. Further details in an upcoming blog
>> post.
>> >  - Spies can now see TargetID's of players and objects regardless of
>> their
>> > own disguise status.
>> >  - Fixed some speech lines continuing after the speaker changes class
>> >  - The Spy 'Sap Auteur' achievement now increments in cases where the
>> Spy
>> > was the assister in the building destruction.
>> >  - Fixed the arrow burning effect getting stuck on if you changed class
>> in
>> > a respawn room with your arrow lit.
>> >  - Fixed a Flamethrower bug that allowed players to rapidly fake the
>> Pyro's
>> > airblast effect.
>> >  - Throwing the Jarate or Milk now returns you to your previous weapon,
>> > instead of your Primary.
>> >  - Added leaderboard to track duel wins.
>> >  - Added ability for players to donate money directly to the creators of
>> > their favorite community maps.
>> >  - Increased backpack size by 100 slots.
>> >
>> > Jason
>> >
>> >
>> > _______________________________________________
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>
>> --
>> - Naso
>> _______________________________________________
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>>
>
>
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