Since valve tried to do this we're still having issues if we do not hide
the servers. Where as before the server was under attack it used to
timeout for everyone it now, so it seems, just stops responding the the
ping (still can be queried using status). That's great in that is
doesn't kill a game however one side effect is that, when the server
goes into this 'mode', if someone should have a network problem and
disconnect for any reason, they cannot rejoin the server, in fact no one
can join the server until it's been restarted.
This happens on both our windows and linux servers. Are other people
experiencing the same thing?
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