Well if it stays in that mode until restarting, then it IS a denial of service attack.
On Mon, Jan 31, 2011 at 9:51 AM, Saul Rennison <saul.renni...@gmail.com>wrote: > You can't help it. Tradeoff some players not being able to connect for > your server not going down. > > On Monday, 31 January 2011, steve grout <steve.gr...@gmail.com> wrote: > > Since valve tried to do this we're still having issues if we do not hide > the servers. Where as before the server was under attack it used to timeout > for everyone it now, so it seems, just stops responding the the ping (still > can be queried using status). That's great in that is doesn't kill a game > however one side effect is that, when the server goes into this 'mode', if > someone should have a network problem and disconnect for any reason, they > cannot rejoin the server, in fact no one can join the server until it's been > restarted. > > > > This happens on both our windows and linux servers. Are other people > experiencing the same thing? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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