Dear Valve,

Please stop overwriting CSS game.cfg in the cstrike/cfg folder every time.

Sincerely,

Everyone who puts their settings in game.cfg

2011/5/19 John Marbury <barreltr...@gmail.com>

> Aweeeeee YEAH!
> Another "Required" update that should have been optional!
> At least it's not at peak times... oh wait.
>
>
>
>
> On Wed, May 18, 2011 at 7:14 PM, Jason Ruymen <jas...@valvesoftware.com>wrote:
>
>> A required update for Team Fortress 2 is now available.  Please run
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Important notes
>> - If you were previously crashing on startup, please have Steam verify the
>> integrity of your game cache
>>   - Update your game to the most current version
>>   - Right-click on the game and select "Properties"
>>   - Click on the "Local Files" tab
>>   - Click on the "Verify Integrity of Game Cache" button
>>
>> - If you were previously crashing when connecting to a server, please run
>> once with "-autoconfig" to reset your graphics state
>>   - Update your game to the most current version
>>   - Right-click on the game and select "Properties"
>>   - Click on the "General" tab
>>   - Click on the "Set Launch Options..." button
>>   - Add "-autoconfig" to the launch options and click OK
>>   - Restart your game
>>   - After doing this, you should remove -autoconfig from your launch
>> options
>>
>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>> - Fixed several client crashes on game startup, shutdown, and replay
>> interaction
>> - Updated the materials used on models to ignore the $ignorez flag, to
>> make it harder to create wallhacks on sv_pure 0 servers
>>
>> Team Fortress 2
>> - Added an Advanced Options button to the main menu to allow tweaking of
>> many gameplay options
>> - Fixed server crashes related to replays and new items
>> - Added "per_class_loadout_slots" and
>> "attribute_controlled_attached_particles" sections to the GetSchema WebAPI
>> call
>>
>>
>> Jason
>>
>>
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>>
>
>
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