Three of my TF2 servers are using the replay system, which is quite a wonderful tool for clients but not so much for servers right now. There's two issues, one quite clear, the other which I only suspect:
* The file cleanup is horrible. If you don't clean up the old replay data yourself you could end up with millions of files totalling a terabyte of data after a month or so. I have a cronjob doing cleanup every morning around 3:00AM but before that it was a horror. This needs to be fixed. I suspect a server loses track of replay data when it crashes, so my guess is it needs to know what to clean up when the server is restarting. * Memory usage. For some reason, ever since the replay update, my 3 (24-slot) TF2 servers seems to leak memory, claiming up to 800MB of RAM before I forcefully restart them because they affect server performance. I can't say for sure the replay system is the cause of this, so I'd like others to share their experiences to either confirm or challenge my claim. Hope I'll get some informative feedback.
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