Can confirm memory leak - been around prior to the replay update, but that
seems to have made it worse.

On Sun, Jun 26, 2011 at 3:22 PM, Dominik Friedrichs <[email protected]> wrote:

> About leaks, if there are any, they're probably related to replay, which
> I'm no longer using. Without it, I cant really say because my servers crash
> before they can accumulate any large amount of memory... They run for a day
> or two, and in that time they dont go above 450 MB. Maybe this also depends
> on the mapcycle.
> Yes, the replay cleanup is useless.
>
>
> On 2011/06/26 15:48, Joeri van der Velden wrote:
>
>> Three of my TF2 servers are using the replay system, which is quite a
>> wonderful tool for clients but not so much for servers right now.
>> There's two issues, one quite clear, the other which I only suspect:
>>
>> * The file cleanup is horrible. If you don't clean up the old replay
>> data yourself you could end up with millions of files totalling a
>> terabyte of data after a month or so. I have a cronjob doing cleanup
>> every morning around 3:00AM but before that it was a horror. This needs
>> to be fixed. I suspect a server loses track of replay data when it
>> crashes, so my guess is it needs to know what to clean up when the
>> server is restarting.
>>
>> * Memory usage. For some reason, ever since the replay update, my 3
>> (24-slot) TF2 servers seems to leak memory, claiming up to 800MB of RAM
>> before I forcefully restart them because they affect server performance.
>> I can't say for sure the replay system is the cause of this, so I'd like
>> others to share their experiences to either confirm or challenge my claim.
>>
>> Hope I'll get some informative feedback.
>>
>>
>>
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>
>
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