About leaks, if there are any, they're probably related to replay, which I'm no longer using. Without it, I cant really say because my servers crash before they can accumulate any large amount of memory... They run for a day or two, and in that time they dont go above 450 MB. Maybe this also depends on the mapcycle.
Yes, the replay cleanup is useless.

On 2011/06/26 15:48, Joeri van der Velden wrote:
Three of my TF2 servers are using the replay system, which is quite a
wonderful tool for clients but not so much for servers right now.
There's two issues, one quite clear, the other which I only suspect:

* The file cleanup is horrible. If you don't clean up the old replay
data yourself you could end up with millions of files totalling a
terabyte of data after a month or so. I have a cronjob doing cleanup
every morning around 3:00AM but before that it was a horror. This needs
to be fixed. I suspect a server loses track of replay data when it
crashes, so my guess is it needs to know what to clean up when the
server is restarting.

* Memory usage. For some reason, ever since the replay update, my 3
(24-slot) TF2 servers seems to leak memory, claiming up to 800MB of RAM
before I forcefully restart them because they affect server performance.
I can't say for sure the replay system is the cause of this, so I'd like
others to share their experiences to either confirm or challenge my claim.

Hope I'll get some informative feedback.



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