What are the chances of your looking into OP4 server crashes? All of mine crash regularly, depending on server load. It's so bad the players can almost set their clocks by it. I can provide you logs or whatever would help if you are interested in doing this.



On 07/18/2011 10:36 AM, Alfred Reynolds wrote:
I received a couple bug reports over the weekend so I am going to take the time 
to dig into those, expect another beta release or two before a full release.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Friday, July 15, 2011 1:29 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with "-
beta hlbeta" to get this update. Changes for this update are:

- more input checking on some MSG_X functions

There were no known exploits this is fixing but better safe than sorry.
My plan is to release this publically on Monday, so make sure you try
these new binaries over the weekend.

- Alfred

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Monday, July 11, 2011 4:04 PM
To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server
mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: Re: [hlds] Half-Life 1 engine beta update released

We have released an update to the beta, run the hldsupdatetool with
"-
beta hlbeta" to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a
sv_downloadurl


The dlfile command is used internally by the engine to allow users to
download custom maps using the in-game channel, unfortunately the
processing for large files is done inline and can stall the server.
Re-
architecting this is beyond the scope for HL1 so the solution would
be
to use the sv_downloadurl feature if you want to host custom content
(or increase the sv_filetransfermaxsize cvar but risk your server FPS
stuttering).

- Alfred

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
Sent: Thursday, July 07, 2011 6:20 PM
To: Half-Life dedicated Linux server mailing list;
'hlds@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Half-Life 1 engine beta update released

We have released a beta update for Half-Life 1 engine based games
(Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
update run the hldsupdatetool with "-beta hlbeta" on the command
line.
This update continues on some exploit fixes we have already shipped
within this beta.

Changes:
- Added sv_filetransfermaxsize cvar to limit the size of a file a
server will try to send to a client, by default 10mbytes.
- Prevented halflife.wad from being downloaded from a server (fixes
server hang/stall).


There is also a couple client side fixes, if you run your Steam
client
with "-beta hlbeta" on its command line and run Half-Life games you
will have some fixes that prevent server redirection.



- Alfred

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