Thanks for the heads up.

Does this mean your not doing fixed periods frame sleeps, instead using a 
dynamic interframe sleep to ensure an actual constant frame rate unlike the 
current code which sleeps for a fixed period meaning the fps varies under load? 
Hope so :)

    Regards
    Steve
  ----- Original Message ----- 
  From: Henry Goffin 
  To: hlds_li...@list.valvesoftware.com ; 'hlds@list.valvesoftware.com' 
  Sent: Wednesday, July 20, 2011 11:56 PM
  Subject: [hlds] upcoming orange box framerate changes


  Hi all, a heads up to TF2 and CS:S server operators -

   

  A near-future update (not necessarily the next one) will change the way that 
framerate is handled in the dedicated server. All users, especially those with 
very low pings, should receive a smoother gameplay experience with less jitter 
and more consistent-feeling latency.

   

  Another effect of these changes is that all Orange Box (TF2, CS:S, etc) 
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The 
fps_max convar will not have any effect on servers. (It remains as a client 
option since limiting your FPS can reduce GPU heat and overall power 
consumption.)

   

  Although we don't normally give notice before updates, this is a potentially 
disruptive change for the server rental market, so those who currently charge 
premiums for "higher framerates" should probably start considering their 
options now.

   

  Henry G.



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