Thanks for the heads up.
Does this mean your not doing fixed periods frame sleeps, instead using a
dynamic interframe sleep to ensure an actual constant frame rate unlike the
current code which sleeps for a fixed period meaning the fps varies under load?
Hope so :)
Regards
Steve
----- Original Message -----
From: Henry Goffin
To: hlds_li...@list.valvesoftware.com ; 'hlds@list.valvesoftware.com'
Sent: Wednesday, July 20, 2011 11:56 PM
Subject: [hlds] upcoming orange box framerate changes
Hi all, a heads up to TF2 and CS:S server operators -
A near-future update (not necessarily the next one) will change the way that
framerate is handled in the dedicated server. All users, especially those with
very low pings, should receive a smoother gameplay experience with less jitter
and more consistent-feeling latency.
Another effect of these changes is that all Orange Box (TF2, CS:S, etc)
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The
fps_max convar will not have any effect on servers. (It remains as a client
option since limiting your FPS can reduce GPU heat and overall power
consumption.)
Although we don't normally give notice before updates, this is a potentially
disruptive change for the server rental market, so those who currently charge
premiums for "higher framerates" should probably start considering their
options now.
Henry G.
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