On 7/21/2011 12:36 AM, Emil Larsson wrote:
I always thought the high-FPS business was a bit shady anyway, though I expect complaints from server admins who don't know better. Smoother gameplay with less jitter sounds good though.
I wouldn't blame players or admins too much for thinking that FPS is important, as it has historically been the most prominent measure of server performance given to us by Valve. After all, it's shown at the top of the Windows server window, it's included in "stats" output, and it was even added to the client's net_graph output. (Also, somewhat confusingly, in GoldSrc the tickrate scales with the FPS, so it means something more substantial there.)
The problem has always been that the FPS just doesn't tell us as much as we'd like about what's going on internally. If Valve removes the FPS readouts and replaces them with other, more useful metrics like jitter and skipped ticks, users and companies will naturally migrate to optimizing those, instead, and this will be a positive thing.
-John _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

