I've gotten two on our Windows server since the 4th. One was up for 19 hours
before I noticed and restarted it.

On Sun, Aug 7, 2011 at 10:44 AM, Cc2iscooL <[email protected]> wrote:

> Nope. We had one yesterday for about 4 hours...then it disappeared on map
> change.
> On Aug 7, 2011 9:33 AM, "Dominik Friedrichs" <[email protected]> wrote:
> > The last zombie slot on my servers occurred on August 3rd, leading me to
> > believe this issue has finally been resolved, probably by the August 4th
> > update. Can anyone confirm this or is someone still seeing them?
> >
> > On 2011/07/25 22:26, Fletcher Dunn wrote:
> >> The last TF2 update should have fixed the last problems with the player
> >> count for replay and SourceTV. The player count, as shown on the server
> >> browser, will never include replay or SourceTV. As some have noted, the
> >> fact that replay and source TV are "players" is an implementation
> >> kludge, and this fact should not be visible outside of the server. Also,
> >> the maxplayers settings and visiblemaxplayers should not be incremented
> >> to have an extra slot for replay, they should only count regular
> >> players. We know that this is a change from previous behaviour, but it
> >> is how we want things to work going forward. In other words, you should
> >> use the same settings for the player counts, whether you have source TV
> >> and/or replay enabled. (Eventually you will be able to have the both at
> >> the same time.) For example, if you want to have a server with 24 human
> >> players, and one reserved secret slot for yourself, you will set
> >> maxplayers to 24 and visiblemaxplayers to 25. These values should apply
> >> whether replay is enabled or not.
> >>
> >> Your server will still increase the player count to make room for the
> >> proxies.
> >>
> >> We know the zombie player count problem still exists, but apparently it
> >> has decreased in frequency. We're still working on it.
> >>
> >> - Fletch
> >>
> >>
> >>
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