The reason why you saw a huge drop in traffic on the Monday of the following 
week the Uber update came out was due to Valve setting up more quickplay 
servers than they needed to (I don't know if this is true or not, but until 
Valve clarifies on this, I'm sticking to this "theory"). 

> From: [email protected]
> To: [email protected]
> Date: Mon, 8 Aug 2011 16:28:45 +0100
> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -     
> Windows
> 
> It's worth noting that even BEFORE quickplay, being fast off the mark with a
> server update was a good way to get a busy server... quickplay or not, when
> there's only a small number of valid servers, they will be busy.
> 
> > -----Original Message-----
> > From: [email protected] [mailto:hlds-
> > [email protected]] On Behalf Of Michael Tharp
> > Sent: 08 August 2011 15:11
> > To: [email protected]
> > Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update
> > - Windows
> > 
> > On 08/06/2011 09:38 PM, Jay Singh wrote:
> > > It's Valve's fault for setting up all these blasted quick play
> > servers.
> > > I can put money on the fact that if Valve would shut down at least
> > half
> > > of their servers, there would be less complaints about people and
> > their
> > > servers being empty all the time.
> > 
> > They were necessary when free-to-play first came out due to the absurd
> > number of players added to the system. Now there aren't as many, and
> > eventually Valve will wind down some of their servers to compensate.
> > There is presently more supply than demand, and some servers sit empty
> > as a result. As I understand it the player count factors into the
> > quickplay equation so servers that are populated tend to stay populated
> > while those that are empty stay empty. Frankly this is better for the
> > players, but ideally there would be fewer servers so all of them could
> > stay populated.
> > 
> > For what it's worth, I initially saw a huge drop in traffic right after
> > one update (on the 28th maybe?), perhaps because my update notifier
> > failed and it sat empty for 40 minutes before I noticed and updated it.
> > But since then it's built back up and is usually full in the evenings.
> > I
> > don't know what percentage of traffic is coming from quickplay because
> > it isn't logged. Normally right after an update, within 5 minutes of
> > restarting the server it will be full again, often within 1 minute. I
> > assume this is because there are fewer servers operating with the new
> > update.
> > 
> > As for the reputation messages ("downward fast" trend), Valve has
> > already stated that it is normal once you've hit the upper range of
> > reputation and that perhaps the messages are scarier than they need to
> > be.
> > 
> > -- m. tharp
> > 
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