"It's crazy and absurd o_0. They should move it to around 300-400 servers at
max. Tell us why you need all these servers valve? It only cost Valve more
money and they should focus their money on something else like content
delivery."

What's crazy and absurd is someone thinking that they have any right to tell
Valve how they should allocate their own resources.  This is particularly
true when the goals and results of their current resource allocation are
both beneficial to new players and not-wholly-understood by 3rd parties like
us.


On Wed, Aug 10, 2011 at 10:31 AM, msleeper <[email protected]>wrote:

> My generally baseless assumption is that they are using their existing
> server infrastructure to host these gameservers (as opposed to
> purchasing them from some GSP like you or I would), and so it's
> costing them nothing extra to put up servers. I also imagine that, as
> L4D and L4D2 are slowly dwindling down, they are converting those
> servers to TF2.
>
> I also don't see what the issue is with them having servers up. The
> players who are using them are the absolutely-brand-new-to-the-game
> players, not seasoned vets, and the less kids who don't know how to
> use an Uber playing on my servers, the better.  Fletcher said in a
> recent email that, as a player accumulates more playtime, they start
> getting weened off of the Valve servers and released into the general
> population at around 20 hours of gameplay I think.
>
> So, please stop freaking out over what is ultimately beneficial. Thants.
>
> On Wed, Aug 10, 2011 at 12:40 PM, Mike jons <[email protected]>
> wrote:
> > Valve has almost 1500 servers up now. They used to only have around 1000
> > before. Proof:
> > http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2
> > It's crazy and absurd o_0. They should move it to around 300-400 servers
> at
> > max. Tell us why you need all these servers valve? It only cost Valve
> more
> > money and they should focus their money on something else like content
> > delivery.
> >
> >
> > ________________________________
> > From: [email protected]
> > To: [email protected]
> > Date: Mon, 8 Aug 2011 12:27:46 -0400
> > Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
> > Windows
> >
> > The reason why you saw a huge drop in traffic on the Monday of the
> following
> > week the Uber update came out was due to Valve setting up more quickplay
> > servers than they needed to (I don't know if this is true or not, but
> until
> > Valve clarifies on this, I'm sticking to this "theory").
> >
> >> From: [email protected]
> >> To: [email protected]
> >> Date: Mon, 8 Aug 2011 16:28:45 +0100
> >> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update
> -
> >> Windows
> >>
> >> It's worth noting that even BEFORE quickplay, being fast off the mark
> with
> >> a
> >> server update was a good way to get a busy server... quickplay or not,
> >> when
> >> there's only a small number of valid servers, they will be busy.
> >>
> >> > -----Original Message-----
> >> > From: [email protected] [mailto:hlds-
> >> > [email protected]] On Behalf Of Michael Tharp
> >> > Sent: 08 August 2011 15:11
> >> > To: [email protected]
> >> > Subject: Re: [hlds] TF2 Quickplay System Question - August Steam
> Update
> >> > - Windows
> >> >
> >> > On 08/06/2011 09:38 PM, Jay Singh wrote:
> >> > > It's Valve's fault for setting up all these blasted quick play
> >> > servers.
> >> > > I can put money on the fact that if Valve would shut down at least
> >> > half
> >> > > of their servers, there would be less complaints about people and
> >> > their
> >> > > servers being empty all the time.
> >> >
> >> > They were necessary when free-to-play first came out due to the absurd
> >> > number of players added to the system. Now there aren't as many, and
> >> > eventually Valve will wind down some of their servers to compensate.
> >> > There is presently more supply than demand, and some servers sit empty
> >> > as a result. As I understand it the player count factors into the
> >> > quickplay equation so servers that are populated tend to stay
> populated
> >> > while those that are empty stay empty. Frankly this is better for the
> >> > players, but ideally there would be fewer servers so all of them could
> >> > stay populated.
> >> >
> >> > For what it's worth, I initially saw a huge drop in traffic right
> after
> >> > one update (on the 28th maybe?), perhaps because my update notifier
> >> > failed and it sat empty for 40 minutes before I noticed and updated
> it.
> >> > But since then it's built back up and is usually full in the evenings.
> >> > I
> >> > don't know what percentage of traffic is coming from quickplay because
> >> > it isn't logged. Normally right after an update, within 5 minutes of
> >> > restarting the server it will be full again, often within 1 minute. I
> >> > assume this is because there are fewer servers operating with the new
> >> > update.
> >> >
> >> > As for the reputation messages ("downward fast" trend), Valve has
> >> > already stated that it is normal once you've hit the upper range of
> >> > reputation and that perhaps the messages are scarier than they need to
> >> > be.
> >> >
> >> > -- m. tharp
> >> >
> >> > _______________________________________________
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> >> > please visit:
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> >>
> >>
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>
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