My generally baseless assumption is that they are using their existing
server infrastructure to host these gameservers (as opposed to
purchasing them from some GSP like you or I would), and so it's
costing them nothing extra to put up servers. I also imagine that, as
L4D and L4D2 are slowly dwindling down, they are converting those
servers to TF2.

I also don't see what the issue is with them having servers up. The
players who are using them are the absolutely-brand-new-to-the-game
players, not seasoned vets, and the less kids who don't know how to
use an Uber playing on my servers, the better.  Fletcher said in a
recent email that, as a player accumulates more playtime, they start
getting weened off of the Valve servers and released into the general
population at around 20 hours of gameplay I think.

So, please stop freaking out over what is ultimately beneficial. Thants.

On Wed, Aug 10, 2011 at 12:40 PM, Mike jons <[email protected]> wrote:
> Valve has almost 1500 servers up now. They used to only have around 1000
> before. Proof:
> http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2
> It's crazy and absurd o_0. They should move it to around 300-400 servers at
> max. Tell us why you need all these servers valve? It only cost Valve more
> money and they should focus their money on something else like content
> delivery.
>
>
> ________________________________
> From: [email protected]
> To: [email protected]
> Date: Mon, 8 Aug 2011 12:27:46 -0400
> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
> Windows
>
> The reason why you saw a huge drop in traffic on the Monday of the following
> week the Uber update came out was due to Valve setting up more quickplay
> servers than they needed to (I don't know if this is true or not, but until
> Valve clarifies on this, I'm sticking to this "theory").
>
>> From: [email protected]
>> To: [email protected]
>> Date: Mon, 8 Aug 2011 16:28:45 +0100
>> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update -
>> Windows
>>
>> It's worth noting that even BEFORE quickplay, being fast off the mark with
>> a
>> server update was a good way to get a busy server... quickplay or not,
>> when
>> there's only a small number of valid servers, they will be busy.
>>
>> > -----Original Message-----
>> > From: [email protected] [mailto:hlds-
>> > [email protected]] On Behalf Of Michael Tharp
>> > Sent: 08 August 2011 15:11
>> > To: [email protected]
>> > Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update
>> > - Windows
>> >
>> > On 08/06/2011 09:38 PM, Jay Singh wrote:
>> > > It's Valve's fault for setting up all these blasted quick play
>> > servers.
>> > > I can put money on the fact that if Valve would shut down at least
>> > half
>> > > of their servers, there would be less complaints about people and
>> > their
>> > > servers being empty all the time.
>> >
>> > They were necessary when free-to-play first came out due to the absurd
>> > number of players added to the system. Now there aren't as many, and
>> > eventually Valve will wind down some of their servers to compensate.
>> > There is presently more supply than demand, and some servers sit empty
>> > as a result. As I understand it the player count factors into the
>> > quickplay equation so servers that are populated tend to stay populated
>> > while those that are empty stay empty. Frankly this is better for the
>> > players, but ideally there would be fewer servers so all of them could
>> > stay populated.
>> >
>> > For what it's worth, I initially saw a huge drop in traffic right after
>> > one update (on the 28th maybe?), perhaps because my update notifier
>> > failed and it sat empty for 40 minutes before I noticed and updated it.
>> > But since then it's built back up and is usually full in the evenings.
>> > I
>> > don't know what percentage of traffic is coming from quickplay because
>> > it isn't logged. Normally right after an update, within 5 minutes of
>> > restarting the server it will be full again, often within 1 minute. I
>> > assume this is because there are fewer servers operating with the new
>> > update.
>> >
>> > As for the reputation messages ("downward fast" trend), Valve has
>> > already stated that it is normal once you've hit the upper range of
>> > reputation and that perhaps the messages are scarier than they need to
>> > be.
>> >
>> > -- m. tharp
>> >
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>>
>>
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