My generally baseless assumption is that they are using their existing server infrastructure to host these gameservers (as opposed to purchasing them from some GSP like you or I would), and so it's costing them nothing extra to put up servers. I also imagine that, as L4D and L4D2 are slowly dwindling down, they are converting those servers to TF2.
I also don't see what the issue is with them having servers up. The players who are using them are the absolutely-brand-new-to-the-game players, not seasoned vets, and the less kids who don't know how to use an Uber playing on my servers, the better. Fletcher said in a recent email that, as a player accumulates more playtime, they start getting weened off of the Valve servers and released into the general population at around 20 hours of gameplay I think. So, please stop freaking out over what is ultimately beneficial. Thants. On Wed, Aug 10, 2011 at 12:40 PM, Mike jons <[email protected]> wrote: > Valve has almost 1500 servers up now. They used to only have around 1000 > before. Proof: > http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2 > It's crazy and absurd o_0. They should move it to around 300-400 servers at > max. Tell us why you need all these servers valve? It only cost Valve more > money and they should focus their money on something else like content > delivery. > > > ________________________________ > From: [email protected] > To: [email protected] > Date: Mon, 8 Aug 2011 12:27:46 -0400 > Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update - > Windows > > The reason why you saw a huge drop in traffic on the Monday of the following > week the Uber update came out was due to Valve setting up more quickplay > servers than they needed to (I don't know if this is true or not, but until > Valve clarifies on this, I'm sticking to this "theory"). > >> From: [email protected] >> To: [email protected] >> Date: Mon, 8 Aug 2011 16:28:45 +0100 >> Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update - >> Windows >> >> It's worth noting that even BEFORE quickplay, being fast off the mark with >> a >> server update was a good way to get a busy server... quickplay or not, >> when >> there's only a small number of valid servers, they will be busy. >> >> > -----Original Message----- >> > From: [email protected] [mailto:hlds- >> > [email protected]] On Behalf Of Michael Tharp >> > Sent: 08 August 2011 15:11 >> > To: [email protected] >> > Subject: Re: [hlds] TF2 Quickplay System Question - August Steam Update >> > - Windows >> > >> > On 08/06/2011 09:38 PM, Jay Singh wrote: >> > > It's Valve's fault for setting up all these blasted quick play >> > servers. >> > > I can put money on the fact that if Valve would shut down at least >> > half >> > > of their servers, there would be less complaints about people and >> > their >> > > servers being empty all the time. >> > >> > They were necessary when free-to-play first came out due to the absurd >> > number of players added to the system. Now there aren't as many, and >> > eventually Valve will wind down some of their servers to compensate. >> > There is presently more supply than demand, and some servers sit empty >> > as a result. As I understand it the player count factors into the >> > quickplay equation so servers that are populated tend to stay populated >> > while those that are empty stay empty. Frankly this is better for the >> > players, but ideally there would be fewer servers so all of them could >> > stay populated. >> > >> > For what it's worth, I initially saw a huge drop in traffic right after >> > one update (on the 28th maybe?), perhaps because my update notifier >> > failed and it sat empty for 40 minutes before I noticed and updated it. >> > But since then it's built back up and is usually full in the evenings. >> > I >> > don't know what percentage of traffic is coming from quickplay because >> > it isn't logged. Normally right after an update, within 5 minutes of >> > restarting the server it will be full again, often within 1 minute. I >> > assume this is because there are fewer servers operating with the new >> > update. >> > >> > As for the reputation messages ("downward fast" trend), Valve has >> > already stated that it is normal once you've hit the upper range of >> > reputation and that perhaps the messages are scarier than they need to >> > be. >> > >> > -- m. tharp >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

