Well, considering the host has several other servers running on the server
machine, couldn't that be the problem? I'm 100% aware that there are at very
least 2 other servers running on the same IP, as you can see here:
http://www.gametracker.com/search/_all/BR/?query=201.48.140.148.

If it is, would we need an entirely dedicated CPU to run a decent TF2
server?

I'll run the server vanilla (no metamod or sourcemod) today to see if that
changes anything. But from my past experience, the "hiccups" happen even
with a clean server.

Thanks for the response, man.

On Wed, Aug 10, 2011 at 12:44 AM, Cc2iscooL <[email protected]> wrote:

> I can see in the shorter video that your server drops to a double-digit
> framerate when the spike happens. It's likely you have something running on
> the box that is taking priority over the TF2 server, or you may have a
> plugin that's causing it. Have you done any monitoring on CPU or disk I/O?
>
> On Tue, Aug 9, 2011 at 10:18 PM, pilger <[email protected]> wrote:
>
>> Hey guys,
>>
>>
>> I'm not certain if this is the right channel to be asking for this kind of
>> support. If it isn't, please, forgive me and kindly direct me to a more
>> suitable place to ask for help.
>>
>> I have a 28 slot server operating on a rented Windows machine that has
>> been presenting an awful "hiccup" problem for a while now. I've asked the
>> host company helpdesk crue for answers and the only one i got is that the
>> srcds process is taking less than 50% of a CPU core so that shouldn't be the
>> bottleneck. They've blamed the constant updates for the issues.
>>
>> The problem can be more easily understood by watching these two videos
>> (i've uploaded on HD, so you can see the net_graph).
>>
>> http://www.youtube.com/watch?v=NtiErV1j5Hs&hd=1
>> http://www.youtube.com/watch?v=ArWe_ODu2-Y&hd=1
>>
>> As you can see by the net_graph, the "hiccup" reflects directly in the
>> "sv" dropping pretty low on the net graph, as well as the "var" spiking up
>> to 14~15.
>>
>> The "hiccup" can be very disturbing since it looks mostly as if your model
>> has bumped into a cloaked spy.
>>
>> I'm not sure if it matters at all, but these are the rates we're using:
>>
>> //Server Rates
>>> sv_minrate 30000
>>> sv_maxrate 60000
>>> sv_minupdaterate 33
>>> sv_maxupdaterate 66
>>> sv_mincmdrate 33
>>> sv_maxcmdrate 66
>>>
>>
>> If there's any information that can be handy in solving this issue, just
>> let me know and i'll gather them up. We're experiencing these for months now
>> and every single attempt to make it better failed miserably. We're so
>> frustrated that we're almost giving up on hosting and playing. :(
>>
>> Thanks in advance,
>>
>>
>> Pilger
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to