I had the same issue but with a few CSS servers.  I fixed it by adding
-threads 1 to command line startup.

On Mon, Aug 15, 2011 at 12:25 PM, E. Olsen <[email protected]> wrote:

> Yeah...this is going to be a tough one to track down. I've been on a server
> a couple of times that it's happened, and there was no discernible cause,
> other than it seemed to happen most often right after a map change while
> players were choosing their teams. But again, there was no crash dump, and
> no error messages in the logs, so it's all but impossible to put my finger
> on the cause. It's happened on both 24 & 32 player servers, stock and custom
> maps, with Sourcemod and without, etc. Server specs are:
>
> 2 x e5620 (dual quad core)
> 24 GB ram
> 2 x 500GB drives (both defragged daily)
> 5 TF2 instances per box (and nothing else at the moment - servers stay at
> 35% CPU usage or less)
>
> It's more an annoyance than anything else....the servers are all very
> stable (actually, they've been more stable in the last couple of months than
> ever before), and almost never crash, with exception of this "hang" once or
> twice per day. Some server will go for days without it occurring, then
> they'll have 1-2 hangs on the same day.
>
> Perhaps if there was some kind of verbose logging/debug file we could put
> on the server(s) for a couple of weeks that would detail exactly what was
> happening during each hang, we could be a bit more helpful to Valve in
> finding the problem?
>
>
>
> On Mon, Aug 15, 2011 at 1:54 PM, Hutch <[email protected]> wrote:
>
>> **
>> Breaking your mail to the list out Olsen because this in particular caught
>> my interest.
>>
>> *E. Olsen" <[email protected]> <[email protected]>" Wrote:
>> "I'm seeing intermittent server hangs on our Windows Server 2008 R2
>> servers.
>> No crash, no crash dump, the server just hangs and needs a manual
>> restart..."
>> *
>> Ditto, same OS have been seeing this for about 2 months now. Server
>> instance just freezes and required manual restart. I started eliminating
>> plugins and double checking SM, using latest stable, about to try latest
>> snapshot though I tend to prefer to not use snapshots. Did fresh server
>> installs as well just to cut any junk files that may have been left behind
>> that are no longer valid for the servers that could cause conflict. Nothing
>> has been revealed. Most times, again the instance just freezes. Occasionally
>> it will outright close and rarely do I get an error. Rarely I am blessed
>> with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
>> traffic.
>> Looking at the dumps doesn't speak to me much.  I have seen server.dll
>> error if I am not mistaking. Hardware has been thoroughly tested and
>> retested and all appears well on that end.
>>
>> Dunno, but then I am not proficient with the dump files. My wife gripes at
>> me cause I can't find the mustard right there in the fridge. Apparently you
>> have to move stuff out of the way when looking for it.
>> Hutch
>>
>>
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>
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-- 
Sent from my Commodore64
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