I had the same issue but with a few CSS servers. I fixed it by adding -threads 1 to command line startup.
On Mon, Aug 15, 2011 at 12:25 PM, E. Olsen <[email protected]> wrote: > Yeah...this is going to be a tough one to track down. I've been on a server > a couple of times that it's happened, and there was no discernible cause, > other than it seemed to happen most often right after a map change while > players were choosing their teams. But again, there was no crash dump, and > no error messages in the logs, so it's all but impossible to put my finger > on the cause. It's happened on both 24 & 32 player servers, stock and custom > maps, with Sourcemod and without, etc. Server specs are: > > 2 x e5620 (dual quad core) > 24 GB ram > 2 x 500GB drives (both defragged daily) > 5 TF2 instances per box (and nothing else at the moment - servers stay at > 35% CPU usage or less) > > It's more an annoyance than anything else....the servers are all very > stable (actually, they've been more stable in the last couple of months than > ever before), and almost never crash, with exception of this "hang" once or > twice per day. Some server will go for days without it occurring, then > they'll have 1-2 hangs on the same day. > > Perhaps if there was some kind of verbose logging/debug file we could put > on the server(s) for a couple of weeks that would detail exactly what was > happening during each hang, we could be a bit more helpful to Valve in > finding the problem? > > > > On Mon, Aug 15, 2011 at 1:54 PM, Hutch <[email protected]> wrote: > >> ** >> Breaking your mail to the list out Olsen because this in particular caught >> my interest. >> >> *E. Olsen" <[email protected]> <[email protected]>" Wrote: >> "I'm seeing intermittent server hangs on our Windows Server 2008 R2 >> servers. >> No crash, no crash dump, the server just hangs and needs a manual >> restart..." >> * >> Ditto, same OS have been seeing this for about 2 months now. Server >> instance just freezes and required manual restart. I started eliminating >> plugins and double checking SM, using latest stable, about to try latest >> snapshot though I tend to prefer to not use snapshots. Did fresh server >> installs as well just to cut any junk files that may have been left behind >> that are no longer valid for the servers that could cause conflict. Nothing >> has been revealed. Most times, again the instance just freezes. Occasionally >> it will outright close and rarely do I get an error. Rarely I am blessed >> with a dump. Seems to happen every 6 to 12 hrs on servers that have decent >> traffic. >> Looking at the dumps doesn't speak to me much. I have seen server.dll >> error if I am not mistaking. Hardware has been thoroughly tested and >> retested and all appears well on that end. >> >> Dunno, but then I am not proficient with the dump files. My wife gripes at >> me cause I can't find the mustard right there in the fridge. Apparently you >> have to move stuff out of the way when looking for it. >> Hutch >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- Sent from my Commodore64
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