This freeze has been happening as far as I can remember. It's always right after the map changes.

- Spencer.

On 8/22/2011 10:21 AM, E. Olsen wrote:
Any response from Valve regarding the server-hang issue? I've got it happening at least 1-2 times a day....usually during prime time. It's a real traffic killer.

On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm <l...@gmx.net <mailto:l...@gmx.net>> wrote:

    Same here, too .... more server hangs than crashes at the moment

    *From:*hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>
    [mailto:hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>] *On Behalf Of *Lambda
    *Sent:* Monday, August 15, 2011 9:16 PM

    *To:* Half-Life dedicated Win32 server mailing list
    *Subject:* Re: [hlds] Server crashes (E. Olsen)

    Same here, i have randomly server hangs on some of my servers.

    2011/8/15 E. Olsen <ceo.eol...@gmail.com
    <mailto:ceo.eol...@gmail.com>>

    Yep...that sounds like the exact same behavior I'm seeing on
    Windows 2008 R2 servers.

    On Mon, Aug 15, 2011 at 2:50 PM, Saint K.
    <sai...@specialattack.net <mailto:sai...@specialattack.net>> wrote:

    I've pulled my servers off auto restart and noticed most of them
    when they crash, they simple freeze up right after mapchange while
    clients are joining the game and selecting their teams.

    This is on Linux servers however, but we both seem to suffer the
    same bug.

    Saint K.
    ________________________________________
    From: hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>
    [hlds-boun...@list.valvesoftware.com
    <mailto:hlds-boun...@list.valvesoftware.com>] On Behalf Of E.
    Olsen [ceo.eol...@gmail.com <mailto:ceo.eol...@gmail.com>]
    Sent: 15 August 2011 20:25
    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] Server crashes (E. Olsen)

    Yeah...this is going to be a tough one to track down. I've been on
    a server a couple of times that it's happened, and there was no
    discernible cause, other than it seemed to happen most often right
    after a map change while players were choosing their teams. But
    again, there was no crash dump, and no error messages in the logs,
    so it's all but impossible to put my finger on the cause. It's
    happened on both 24 & 32 player servers, stock and custom maps,
    with Sourcemod and without, etc. Server specs are:

    2 x e5620 (dual quad core)
    24 GB ram
    2 x 500GB drives (both defragged daily)
    5 TF2 instances per box (and nothing else at the moment - servers
    stay at 35% CPU usage or less)

    It's more an annoyance than anything else....the servers are all
    very stable (actually, they've been more stable in the last couple
    of months than ever before), and almost never crash, with
    exception of this "hang" once or twice per day. Some server will
    go for days without it occurring, then they'll have 1-2 hangs on
    the same day.

    Perhaps if there was some kind of verbose logging/debug file we
    could put on the server(s) for a couple of weeks that would detail
    exactly what was happening during each hang, we could be a bit
    more helpful to Valve in finding the problem?



    On Mon, Aug 15, 2011 at 1:54 PM, Hutch <hu...@halsplayground.com
    <mailto:hu...@halsplayground.com><mailto:hu...@halsplayground.com
    <mailto:hu...@halsplayground.com>>> wrote:
    Breaking your mail to the list out Olsen because this in
    particular caught my interest.

    E. Olsen" <ceo.eol...@gmail.com
    <mailto:ceo.eol...@gmail.com>><mailto:ceo.eol...@gmail.com
    <mailto:ceo.eol...@gmail.com>>" Wrote:
    "I'm seeing intermittent server hangs on our Windows Server 2008
    R2 servers.
    No crash, no crash dump, the server just hangs and needs a manual
    restart..."

    Ditto, same OS have been seeing this for about 2 months now.
    Server instance just freezes and required manual restart. I
    started eliminating plugins and double checking SM, using latest
    stable, about to try latest snapshot though I tend to prefer to
    not use snapshots. Did fresh server installs as well just to cut
    any junk files that may have been left behind that are no longer
    valid for the servers that could cause conflict. Nothing has been
    revealed. Most times, again the instance just freezes.
    Occasionally it will outright close and rarely do I get an error.
    Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs
    on servers that have decent traffic.
    Looking at the dumps doesn't speak to me much.  I have seen
    server.dll error if I am not mistaking. Hardware has been
    thoroughly tested and retested and all appears well on that end.

    Dunno, but then I am not proficient with the dump files. My wife
    gripes at me cause I can't find the mustard right there in the
    fridge. Apparently you have to move stuff out of the way when
    looking for it.
    Hutch


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