And this update is now live!

On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
<j...@tripwireinteractive.com>wrote:

> A required update for Red Orchestra 2 will be released shortly. Please
> update your servers to remain compatible with the clients.
>
> Bug Fixes
> -Fixed a bug where players could spawn without a class
> -Fixed a bug with auto reloading when using a manual bolt rifle
>  -Minor performance improvements
>
> Level/Gameplay Fixes
> Pavlov's House
> -Added wall to block line of sight to one of the Allied tank spawns
> -Allies now correctly get a forward spawn when capturing Zab's House
> -German spawn protection was toned down to prevent Allied attackers in
> inside of the Voyentorg from being killed by spawn protection when
> objectives changed hands
>
> Commissar's House
> -Gave Allies 40 more reinforcements
> -Default Allied spawn in more directly in line with Building 81
> -Moved one of the initial Axis spawns back further from the Water Refinery
> -Increased spawn protection and no artillery volumes for Allies
> -Various cover fixes
>
>
>
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