And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson <j...@tripwireinteractive.com>wrote:
> A required update for Red Orchestra 2 will be released shortly. Please > update your servers to remain compatible with the clients. > > Bug Fixes > -Fixed a bug where players could spawn without a class > -Fixed a bug with auto reloading when using a manual bolt rifle > -Minor performance improvements > > Level/Gameplay Fixes > Pavlov's House > -Added wall to block line of sight to one of the Allied tank spawns > -Allies now correctly get a forward spawn when capturing Zab's House > -German spawn protection was toned down to prevent Allied attackers in > inside of the Voyentorg from being killed by spawn protection when > objectives changed hands > > Commissar's House > -Gave Allies 40 more reinforcements > -Default Allied spawn in more directly in line with Building 81 > -Moved one of the initial Axis spawns back further from the Water Refinery > -Increased spawn protection and no artillery volumes for Allies > -Various cover fixes > > >
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