What is this football you speak of ;)

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On Sep 19, 2011, at 9:20 PM, Stephen A Yates <syate...@cfl.rr.com> wrote:

> Dude.  It's Monday.  And there is football.  An update tonight?
>
> John Gibson <j...@tripwireinteractive.com> wrote:
>
>> And this update is now live!
>>
>> On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
>> <j...@tripwireinteractive.com>wrote:
>>
>>> A required update for Red Orchestra 2 will be released shortly. Please
>>> update your servers to remain compatible with the clients.
>>>
>>> Bug Fixes
>>> -Fixed a bug where players could spawn without a class
>>> -Fixed a bug with auto reloading when using a manual bolt rifle
>>> -Minor performance improvements
>>>
>>> Level/Gameplay Fixes
>>> Pavlov's House
>>> -Added wall to block line of sight to one of the Allied tank spawns
>>> -Allies now correctly get a forward spawn when capturing Zab's House
>>> -German spawn protection was toned down to prevent Allied attackers in
>>> inside of the Voyentorg from being killed by spawn protection when
>>> objectives changed hands
>>>
>>> Commissar's House
>>> -Gave Allies 40 more reinforcements
>>> -Default Allied spawn in more directly in line with Building 81
>>> -Moved one of the initial Axis spawns back further from the Water Refinery
>>> -Increased spawn protection and no artillery volumes for Allies
>>> -Various cover fixes
>>>
>>>
>>>
>>
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