What is this football you speak of ;) Sent from my iPad
On Sep 19, 2011, at 9:20 PM, Stephen A Yates <syate...@cfl.rr.com> wrote: > Dude. It's Monday. And there is football. An update tonight? > > John Gibson <j...@tripwireinteractive.com> wrote: > >> And this update is now live! >> >> On Mon, Sep 19, 2011 at 7:17 PM, John Gibson >> <j...@tripwireinteractive.com>wrote: >> >>> A required update for Red Orchestra 2 will be released shortly. Please >>> update your servers to remain compatible with the clients. >>> >>> Bug Fixes >>> -Fixed a bug where players could spawn without a class >>> -Fixed a bug with auto reloading when using a manual bolt rifle >>> -Minor performance improvements >>> >>> Level/Gameplay Fixes >>> Pavlov's House >>> -Added wall to block line of sight to one of the Allied tank spawns >>> -Allies now correctly get a forward spawn when capturing Zab's House >>> -German spawn protection was toned down to prevent Allied attackers in >>> inside of the Voyentorg from being killed by spawn protection when >>> objectives changed hands >>> >>> Commissar's House >>> -Gave Allies 40 more reinforcements >>> -Default Allied spawn in more directly in line with Building 81 >>> -Moved one of the initial Axis spawns back further from the Water Refinery >>> -Increased spawn protection and no artillery volumes for Allies >>> -Various cover fixes >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds