On 9/19/2011 8:56 PM, John Gibson wrote:
What is this football you speak of ;)
Sent from my iPad
On Sep 19, 2011, at 9:20 PM, Stephen A Yates<[email protected]> wrote:
Dude. It's Monday. And there is football. An update tonight?
John Gibson<[email protected]> wrote:
And this update is now live!
On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
<[email protected]>wrote:
A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements
Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in
inside of the Voyentorg from being killed by spawn protection when
objectives changed hands
Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
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Server administration is a 24/7 job, whether the game's on or not, much
to my chagrin. At least they tell us with a little more heads-up than
the Mojang crew does for Minecraft, right?
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