Does it still do that?

2011/10/12  <[email protected]>:
> Why the engine replies to empty packets with a full update? Is there any
> reason for this?
>
> http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
>
>
>
> ----- Original Message -----
>
> From: Tony Paloma
>
> Sent: 10/11/11 09:50 PM
>
> To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
>
> Every frame, the engine will sleep until it’s time for the next tick.
> However, the Sleep system call may be imprecise and wake the process up
> slightly later than intended. Setting host_timer_spin_ms will reduce the
> value passed into Sleep by that many milliseconds, but will cause the
> process to busy wait for longer while it waits for the next tick and thus
> increase CPU usage. The var will not improve your framerate if you’re
> constantly below 66 (i.e. a bogged down server), but may improve consistency
> on a sub-second scale.
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of AnAkIn .
>
> Sent: Tuesday, October 11, 2011 2:25 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
>
>
>
>
>
>
>
> Can anyone from Valve comment about host_timer_spin_ms?
>
> This seem to make the FPS more consistent when enabled, it always stay at
> 66. When it's disabled, it's mostly between 60-70.
>
>
>
> 2011/10/11 Brian Simon <[email protected]>
>
>
>
> Yes, I am very relieved that this Major Update is not one of Valve's
> infamous Friday Updates.
>
>
>
>
>
>
>
> On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu <[email protected]> wrote:
>
>
>
> Well, at least they're doing a major update on Wednesday instead on Friday
>
>
>
>
>
>
>
> On Tue, Oct 11, 2011 at 4:53 PM, Wander <[email protected]> wrote:
>
>
>
> thanks for the heads up
>
> Im guessing we'll need to change this on our prophunt servers, or does
> anyone know if the ph mod takes care of it?
>
>
>
> On Tue, Oct 11, 2011 at 05:50, Jake Haldeman <[email protected]>
> wrote:
>> I'm guessing the default is that it will show the icons.  But if your
>> server.cfg has the tf_show_voice_icons after the update it will no longer
>> work because they changed it...
>> ________________________________________
>> From: [email protected]
>> [[email protected]] On Behalf Of Rob Liu
>> [[email protected]]
>> Sent: Monday, October 10, 2011 9:48 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
>>
>> Hi there,
>>
>> What if I don't have mp_show_voice_icons in my server.cfg ?
>>
>> On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
>> <[email protected]<mailto:[email protected]>> wrote:
>> We’re going to have a mandatory TF2 update coming Wednesday
>> afternoon/evening. This is just a heads-up that it’s coming so that you can
>> be prepared.
>>
>> There is one change that might require a change to server configs:
>> tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
>> more generic.
>>
>> Thanks,
>> Tony
>>
>> _______________________________________________
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>>
>>
>>
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>
>
>
> caption
>
>
>
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>
>
>
> --
> Best regards,
> AnAkIn
>
>
>
>
>
>
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