Does this engine update also fix the usage of SourceTV and Replay at the
same time on Windows TF2 servers?

On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin <[email protected]>wrote:

> The bell character and empty-packet exploits will be fixed in the next
> Orange Box engine update.****
>
> ** **
>
> -henry****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *[email protected]
> *Sent:* Tuesday, October 11, 2011 5:08 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday****
>
> ** **
>
> Why the engine replies to empty packets with a full update? Is there any
> reason for this?
>
> http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate****
>
>  ****
>
> ----- Original Message -----****
>
> From: Tony Paloma****
>
> Sent: 10/11/11 09:50 PM****
>
> To: Half-Life dedicated Win32 server mailing list****
>
> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday****
>
> ** **
>
> Every frame, the engine will sleep until it’s time for the next tick.
> However, the Sleep system call may be imprecise and wake the process up
> slightly later than intended. Setting host_timer_spin_ms will reduce the
> value passed into Sleep by that many milliseconds, but will cause the
> process to busy wait for longer while it waits for the next tick and thus
> increase CPU usage. The var will not improve your framerate if you’re
> constantly below 66 (i.e. a bogged down server), but may improve consistency
> on a sub-second scale.****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *AnAkIn .
> *Sent:* Tuesday, October 11, 2011 2:25 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday****
>
>  ****
>
>  ****
>
>  ****
>
> Can anyone from Valve comment about host_timer_spin_ms?
>
> This seem to make the FPS more consistent when enabled, it always stay at
> 66. When it's disabled, it's mostly between 60-70.****
>
>  ****
>
> 2011/10/11 Brian Simon <[email protected]>****
>
>  ****
>
> Yes, I am very relieved that this Major Update is not one of Valve's
> infamous Friday Updates.****
>
>  ****
>
>  ****
>
>  ****
>
> On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu <[email protected]> wrote:****
>
>  ****
>
> Well, at least they're doing a major update on Wednesday instead on Friday
> ****
>
>  ****
>
>  ****
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>  ****
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> On Tue, Oct 11, 2011 at 4:53 PM, Wander <[email protected]> wrote:****
>
>  ****
>
> thanks for the heads up
>
> Im guessing we'll need to change this on our prophunt servers, or does
> anyone know if the ph mod takes care of it?****
>
>  ****
>
>
> On Tue, Oct 11, 2011 at 05:50, Jake Haldeman <[email protected]>
> wrote:
> > I'm guessing the default is that it will show the icons.  But if your
> server.cfg has the tf_show_voice_icons after the update it will no longer
> work because they changed it...
> > ________________________________________
> > From: [email protected] [
> [email protected]] On Behalf Of Rob Liu [
> [email protected]]
> > Sent: Monday, October 10, 2011 9:48 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
> >
> > Hi there,
> >
> > What if I don't have mp_show_voice_icons in my server.cfg ?
> >
> > On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma <[email protected]
> <mailto:[email protected]>> wrote:
> > We’re going to have a mandatory TF2 update coming Wednesday
> afternoon/evening. This is just a heads-up that it’s coming so that you can
> be prepared.
> >
> > There is one change that might require a change to server configs:
> > tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
> more generic.
> >
> > Thanks,
> > Tony
> >
> > _______________________________________________
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> >
> >
> >
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> caption****
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>
> --
> Best regards,
> AnAkIn****
>
>  ****
>
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