FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin <[email protected]>wrote:

> Bandwidth settings, etc should remain unchanged from what they were
> pre-update. FPS has always been a useless number that does not affect server
> bandwidth or update rate unless you also run a binary mod that changes the
> tickrate of the game. (Some server hosts appear to be doing this now that
> FPS is locked. We will be disabling that type of mod soon, FYI.)
>
> In short, don't worry about it and don't change anything unless you really
> feel the need to tinker.
>
>
> On Oct 16, 2011, at 2:22 PM, "Rob Liu" <[email protected]> wrote:
>
> Can someone please give me a quick run down of the pro and con of server
> FPS cap at 65?
> Do I need to change any of my server rate to accommodate this new 65fps
> cap?
>
> Cheers,
>
> Rob
>
> On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison <[email protected]>wrote:
>
>> Your client FPS is completely separate to server FPS...
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>>
>>
>> On 16 October 2011 14:43, Sachin Sud <[email protected]> wrote:
>>
>>> Some of my people are getting 250 to 290 fps in css.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Lane Eckley
>>> *Sent:* Sunday, October 16, 2011 7:10 PM
>>>
>>> *To:* 'Half-Life dedicated Win32 server mailing list'
>>> *Subject:* Re: [hlds] Max FPS****
>>>
>>> ** **
>>>
>>> Advertise much?****
>>>
>>> ** **
>>>
>>> -Lane****
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Server.it - Zelatech
>>> srl
>>> *Sent:* Sunday, October 16, 2011 9:35 AM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Max FPS****
>>>
>>> ** **
>>>
>>> Still have 1000fps for cs 1.6 and 100 for css on win 2008.****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> www.Server.it****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> *From:* Saul Rennison <[email protected]> ****
>>>
>>> *Sent:* Sunday, October 16, 2011 3:32 PM****
>>>
>>> *To:* Half-Life dedicated Win32 server mailing 
>>> list<[email protected]>
>>> ****
>>>
>>> *Subject:* Re: [hlds] Max FPS****
>>>
>>> Yeah, so you might want to remove "1000FPS" from your hostnames, now.
>>> ****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> Kind regards,****
>>>
>>> *Saul Rennison*****
>>>
>>> On 16 October 2011 14:30, Cc2iscooL <[email protected]> wrote:****
>>>
>>> FPS is locked at 66 now. ****
>>>
>>> On Oct 16, 2011 8:27 AM, "Sachin Sud" <[email protected]>
>>> wrote:****
>>>
>>> Hi,****
>>>
>>>  ****
>>>
>>> With this update fps_max does not work anymore. The fps is based on the
>>> rates which we set on the server.****
>>>
>>> Can someone tell me what max fps getting along with rates they have set
>>> on the server.****
>>>
>>>  ****
>>>
>>> Thanks****
>>>
>>> Sachin Sud****
>>>
>>>  ****
>>>
>>> _______________________________________________
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>>
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