I will only agree on one thing here and that is that game performance has
degraded since the update. I hear more bitching from players re performance
now than I ever have. So many issues i honestly don't know what to bitch
about first, so I am sitting back waiting for others to confirm before I cry
wolf

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Travis Brown
Sent: Monday, 17 October 2011 2:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.

 

If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James Botting <[email protected]>
wrote:

You *think* you can tell the difference because you expect there to be one.

The logic says there isn't. The only time you will see a difference is if
your system can't handle a consistent 66.66 fps. Because with an fps of 250,
for example, on such a system the chance of you dropping below 66.66 is much
lower.

Just look at all the hundreds of other discussions over fps in this mailing
list.

On 17 Oct 2011, at 05:46, Travis Brown <[email protected]> wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting <[email protected]>
wrote:

Tf2 dosen't work properly at 100tick. That's why they disabled it.

Valve are tying to make a more uniform experience for all players. And at
the end of the day, they have the right to do that and you can't stop them.

There have been so many discussions over fps and it has all boiled down to
an fps being greater than the server tick rate being entirely pointless, so
if you want to waste your CPU just so you can have a higher number then be
my guest.

On 17 Oct 2011, at 05:35, Travis Brown <[email protected]> wrote:

FPS wasnt a useless number. There was a difference in FPS servers quality.
Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
run it obviously want it and your trying to sabotage that. Why you all chose
to lock everything down to on the worst side of the spectrum i dont know.
Locking it to 100 tick and 500FPS would have been much better.

On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin <[email protected]>
wrote:

Bandwidth settings, etc should remain unchanged from what they were
pre-update. FPS has always been a useless number that does not affect server
bandwidth or update rate unless you also run a binary mod that changes the
tickrate of the game. (Some server hosts appear to be doing this now that
FPS is locked. We will be disabling that type of mod soon, FYI.)

 

In short, don't worry about it and don't change anything unless you really
feel the need to tinker.



On Oct 16, 2011, at 2:22 PM, "Rob Liu" <[email protected]> wrote:

Can someone please give me a quick run down of the pro and con of server FPS
cap at 65?
Do I need to change any of my server rate to accommodate this new 65fps cap?

Cheers,

Rob

On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison <[email protected]>
wrote:

Your client FPS is completely separate to server FPS...


 

 

Kind regards,

Saul Rennison





On 16 October 2011 14:43, Sachin Sud <[email protected]> wrote:

Some of my people are getting 250 to 290 fps in css.

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Lane Eckley
Sent: Sunday, October 16, 2011 7:10 PM


To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Max FPS

 

Advertise much?

 

-Lane

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Server.it -
Zelatech srl
Sent: Sunday, October 16, 2011 9:35 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Max FPS

 

Still have 1000fps for cs 1.6 and 100 for css on win 2008.

 

 

www.Server.it

 

 

From: Saul Rennison <mailto:[email protected]>  

Sent: Sunday, October 16, 2011 3:32 PM

To: Half-Life dedicated Win32 server mailing list
<mailto:[email protected]>  

Subject: Re: [hlds] Max FPS

Yeah, so you might want to remove "1000FPS" from your hostnames, now.


 

 

Kind regards,

Saul Rennison

On 16 October 2011 14:30, Cc2iscooL <[email protected]> wrote:

FPS is locked at 66 now. 

On Oct 16, 2011 8:27 AM, "Sachin Sud" <[email protected]> wrote:

Hi,

 

With this update fps_max does not work anymore. The fps is based on the
rates which we set on the server.

Can someone tell me what max fps getting along with rates they have set on
the server.

 

Thanks

Sachin Sud

 

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