Trust me its not in my mind. You can setup servers with each FPS and i can
pick out the ones with higher FPS. Im not retard i can feel it in the game.
My system is fine. I dont need to look at other discussions.

If valve can fix this right it wouldnt be a problem but as is the game is
unplayable after the latest update.

On Mon, Oct 17, 2011 at 12:49 AM, James Botting
<[email protected]>wrote:

> You *think* you can tell the difference because you expect there to be one.
> The logic says there isn't. The only time you will see a difference is if
> your system can't handle a consistent 66.66 fps. Because with an fps of 250,
> for example, on such a system the chance of you dropping below 66.66 is much
> lower.
> Just look at all the hundreds of other discussions over fps in this mailing
> list.
>
> On 17 Oct 2011, at 05:46, Travis Brown <[email protected]> wrote:
>
> I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
> make it work properly but they dont. even locked at 66 tick as it is now
> isnt stable at all. If it boiled down to FPS greater then tickrate then why
> is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
> kind of throws the pointless out the window.
>
> On Mon, Oct 17, 2011 at 12:39 AM, James Botting <
> [email protected]> wrote:
>
>> Tf2 dosen't work properly at 100tick. That's why they disabled it.
>> Valve are tying to make a more uniform experience for all players. And at
>> the end of the day, they have the right to do that and you can't stop them.
>> There have been so many discussions over fps and it has all boiled down to
>> an fps being greater than the server tick rate being entirely pointless, so
>> if you want to waste your CPU just so you can have a higher number then be
>> my guest.
>>
>> On 17 Oct 2011, at 05:35, Travis Brown <[email protected]> wrote:
>>
>> FPS wasnt a useless number. There was a difference in FPS servers quality.
>> Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
>> run it obviously want it and your trying to sabotage that. Why you all chose
>> to lock everything down to on the worst side of the spectrum i dont know.
>> Locking it to 100 tick and 500FPS would have been much better.
>>
>> On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
>> <[email protected]>wrote:
>>
>>> Bandwidth settings, etc should remain unchanged from what they were
>>> pre-update. FPS has always been a useless number that does not affect server
>>> bandwidth or update rate unless you also run a binary mod that changes the
>>> tickrate of the game. (Some server hosts appear to be doing this now that
>>> FPS is locked. We will be disabling that type of mod soon, FYI.)
>>>
>>> In short, don't worry about it and don't change anything unless you
>>> really feel the need to tinker.
>>>
>>>
>>> On Oct 16, 2011, at 2:22 PM, "Rob Liu" <[email protected]> wrote:
>>>
>>> Can someone please give me a quick run down of the pro and con of server
>>> FPS cap at 65?
>>> Do I need to change any of my server rate to accommodate this new 65fps
>>> cap?
>>>
>>> Cheers,
>>>
>>> Rob
>>>
>>> On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
>>> <[email protected]>wrote:
>>>
>>>> Your client FPS is completely separate to server FPS...
>>>>
>>>>
>>>> Kind regards,
>>>> *Saul Rennison*
>>>>
>>>>
>>>>
>>>> On 16 October 2011 14:43, Sachin Sud <[email protected]>wrote:
>>>>
>>>>> Some of my people are getting 250 to 290 fps in css.****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Lane Eckley
>>>>> *Sent:* Sunday, October 16, 2011 7:10 PM
>>>>>
>>>>> *To:* 'Half-Life dedicated Win32 server mailing list'
>>>>> *Subject:* Re: [hlds] Max FPS****
>>>>>
>>>>> ** **
>>>>>
>>>>> Advertise much?****
>>>>>
>>>>> ** **
>>>>>
>>>>> -Lane****
>>>>>
>>>>> ** **
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Server.it -
>>>>> Zelatech srl
>>>>> *Sent:* Sunday, October 16, 2011 9:35 AM
>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>> *Subject:* Re: [hlds] Max FPS****
>>>>>
>>>>> ** **
>>>>>
>>>>> Still have 1000fps for cs 1.6 and 100 for css on win 2008.****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> www.Server.it****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* Saul Rennison <[email protected]> ****
>>>>>
>>>>> *Sent:* Sunday, October 16, 2011 3:32 PM****
>>>>>
>>>>> *To:* Half-Life dedicated Win32 server mailing 
>>>>> list<[email protected]>
>>>>> ****
>>>>>
>>>>> *Subject:* Re: [hlds] Max FPS****
>>>>>
>>>>> Yeah, so you might want to remove "1000FPS" from your hostnames, now.
>>>>> ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> Kind regards,****
>>>>>
>>>>> *Saul Rennison*****
>>>>>
>>>>> On 16 October 2011 14:30, Cc2iscooL <[email protected]> wrote:****
>>>>>
>>>>> FPS is locked at 66 now. ****
>>>>>
>>>>> On Oct 16, 2011 8:27 AM, "Sachin Sud" <[email protected]>
>>>>> wrote:****
>>>>>
>>>>> Hi,****
>>>>>
>>>>>  ****
>>>>>
>>>>> With this update fps_max does not work anymore. The fps is based on the
>>>>> rates which we set on the server.****
>>>>>
>>>>> Can someone tell me what max fps getting along with rates they have set
>>>>> on the server.****
>>>>>
>>>>>  ****
>>>>>
>>>>> Thanks****
>>>>>
>>>>> Sachin Sud****
>>>>>
>>>>>  ****
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds****
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
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>>>>>
>>>>> ** **
>>>>> ------------------------------
>>>>>
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>>>>> please visit:
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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