Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions.
If valve can fix this right it wouldnt be a problem but as is the game is unplayable after the latest update. On Mon, Oct 17, 2011 at 12:49 AM, James Botting <[email protected]>wrote: > You *think* you can tell the difference because you expect there to be one. > The logic says there isn't. The only time you will see a difference is if > your system can't handle a consistent 66.66 fps. Because with an fps of 250, > for example, on such a system the chance of you dropping below 66.66 is much > lower. > Just look at all the hundreds of other discussions over fps in this mailing > list. > > On 17 Oct 2011, at 05:46, Travis Brown <[email protected]> wrote: > > I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can > make it work properly but they dont. even locked at 66 tick as it is now > isnt stable at all. If it boiled down to FPS greater then tickrate then why > is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That > kind of throws the pointless out the window. > > On Mon, Oct 17, 2011 at 12:39 AM, James Botting < > [email protected]> wrote: > >> Tf2 dosen't work properly at 100tick. That's why they disabled it. >> Valve are tying to make a more uniform experience for all players. And at >> the end of the day, they have the right to do that and you can't stop them. >> There have been so many discussions over fps and it has all boiled down to >> an fps being greater than the server tick rate being entirely pointless, so >> if you want to waste your CPU just so you can have a higher number then be >> my guest. >> >> On 17 Oct 2011, at 05:35, Travis Brown <[email protected]> wrote: >> >> FPS wasnt a useless number. There was a difference in FPS servers quality. >> Why are you wasting efforts on trying to mess up the 100 tick mod? Those who >> run it obviously want it and your trying to sabotage that. Why you all chose >> to lock everything down to on the worst side of the spectrum i dont know. >> Locking it to 100 tick and 500FPS would have been much better. >> >> On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin >> <[email protected]>wrote: >> >>> Bandwidth settings, etc should remain unchanged from what they were >>> pre-update. FPS has always been a useless number that does not affect server >>> bandwidth or update rate unless you also run a binary mod that changes the >>> tickrate of the game. (Some server hosts appear to be doing this now that >>> FPS is locked. We will be disabling that type of mod soon, FYI.) >>> >>> In short, don't worry about it and don't change anything unless you >>> really feel the need to tinker. >>> >>> >>> On Oct 16, 2011, at 2:22 PM, "Rob Liu" <[email protected]> wrote: >>> >>> Can someone please give me a quick run down of the pro and con of server >>> FPS cap at 65? >>> Do I need to change any of my server rate to accommodate this new 65fps >>> cap? >>> >>> Cheers, >>> >>> Rob >>> >>> On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison >>> <[email protected]>wrote: >>> >>>> Your client FPS is completely separate to server FPS... >>>> >>>> >>>> Kind regards, >>>> *Saul Rennison* >>>> >>>> >>>> >>>> On 16 October 2011 14:43, Sachin Sud <[email protected]>wrote: >>>> >>>>> Some of my people are getting 250 to 290 fps in css.**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> *From:* [email protected] [mailto: >>>>> [email protected]] *On Behalf Of *Lane Eckley >>>>> *Sent:* Sunday, October 16, 2011 7:10 PM >>>>> >>>>> *To:* 'Half-Life dedicated Win32 server mailing list' >>>>> *Subject:* Re: [hlds] Max FPS**** >>>>> >>>>> ** ** >>>>> >>>>> Advertise much?**** >>>>> >>>>> ** ** >>>>> >>>>> -Lane**** >>>>> >>>>> ** ** >>>>> >>>>> *From:* [email protected] [mailto: >>>>> [email protected]] *On Behalf Of *Server.it - >>>>> Zelatech srl >>>>> *Sent:* Sunday, October 16, 2011 9:35 AM >>>>> *To:* Half-Life dedicated Win32 server mailing list >>>>> *Subject:* Re: [hlds] Max FPS**** >>>>> >>>>> ** ** >>>>> >>>>> Still have 1000fps for cs 1.6 and 100 for css on win 2008.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> www.Server.it**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> *From:* Saul Rennison <[email protected]> **** >>>>> >>>>> *Sent:* Sunday, October 16, 2011 3:32 PM**** >>>>> >>>>> *To:* Half-Life dedicated Win32 server mailing >>>>> list<[email protected]> >>>>> **** >>>>> >>>>> *Subject:* Re: [hlds] Max FPS**** >>>>> >>>>> Yeah, so you might want to remove "1000FPS" from your hostnames, now. >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> Kind regards,**** >>>>> >>>>> *Saul Rennison***** >>>>> >>>>> On 16 October 2011 14:30, Cc2iscooL <[email protected]> wrote:**** >>>>> >>>>> FPS is locked at 66 now. **** >>>>> >>>>> On Oct 16, 2011 8:27 AM, "Sachin Sud" <[email protected]> >>>>> wrote:**** >>>>> >>>>> Hi,**** >>>>> >>>>> **** >>>>> >>>>> With this update fps_max does not work anymore. The fps is based on the >>>>> rates which we set on the server.**** >>>>> >>>>> Can someone tell me what max fps getting along with rates they have set >>>>> on the server.**** >>>>> >>>>> **** >>>>> >>>>> Thanks**** >>>>> >>>>> Sachin Sud**** >>>>> >>>>> **** >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds**** >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds**** >>>>> >>>>> ** ** >>>>> ------------------------------ >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds**** >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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