Using Fletch's words about a (now patched) exploit: This certainly
doesn't sound like something that should require a mod to fix.
Fletch, I hope you're out there somewhere!
On 2011/11/07 22:51, Eli Witt wrote:
A *really* hacky method of getting around needing a mapchange is to
write a sourcemod plugin to do so for you.
Right now our servers are set up to start on badwater, and obviously
need a mapchange to go into the QP pool, so I wrote a little SM plugin
named "zztop" (lol) - the naming is so it's loaded last in line.
It simply exec's a config file that sets a load_lock on the plugins and
then unloads the zztop plugin, then changes the map again to badwater.
Once the load lock is in effect, the plugin won't be loaded upon the
next mapchange so it won't indefinitely loop changelevels.
On Mon, Nov 7, 2011 at 4:13 PM, E. Olsen <[email protected]
<mailto:[email protected]>> wrote:
Server hangs are a long-standing bug that (to my knowledge) has
never been addressed. We've been discussing it on the list for months.
On Mon, Nov 7, 2011 at 3:38 PM, Dominik Friedrichs <[email protected]
<mailto:[email protected]>> wrote:
Anyone else having this issue?
Seems to happen at random right after loading a map (the last
log line is "Started map" or "server cvars end".
It all started yesterday or today as far as I can tell.
And still the _registered tags are only added after doing a
changelevel, so a server that got automatically restarted due to
a crash/hang wont be populated by quickplay until one manually
issues a changelevel command - what a great joy!
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