Next time use the status command to see what is the public IP for your servers. You may have a surprise and see that different servers are seen by Valve as having same public IP, a new "feature" introduced since few days. Restarting the servers will fix the problem.
From: [email protected] [mailto:[email protected]] On Behalf Of Team BOOM! Sent: Tuesday, December 20, 2011 3:54 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Huge TF2 Player Drop Issue Also? ( L4D2 SteamgroupsBorked?) Thank you... while researching further, I just discovered 6 of our 8 TF2 servers weren't showing up in the Valve server browser. I then found an additional game update since the last one after re-running the hldsupdatetool. I don't get it, somehow 6 of the 8 servers didn't have this update, yet the other 2 did; this in spite of the fact that they were all updated at the exact same time and all showed the correct version numbers in HLSW. Since running the hldsupdatetool again, all the servers are now appearing in the server browser and filling up. Bizarre. Sorry for the false alarm, but if anyone else is having this trouble, you may consider re-running the hldsupdate tool as well. Have a good evening, Mike _____ From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: Monday, December 19, 2011 5:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Huge TF2 Player Drop Issue Also? ( L4D2 SteamgroupsBorked?) I've actually seen the opposite on my server. It was struggling a little before the patch. We had to seed every day for a while. Now it's got players around the clock. And this pattern has happened several times now. I wouldn't worry too much. Just seed on your servers and stick through it and you'll eventually get that traffic back. On , Team BOOM! <[email protected]> wrote: > > > > > > Sorry to go slightly off-topic on an L4D2 issue, but I was > thinking these topics might be related. Our 8 TF2 servers have been running > virtually empty since the last update as well. Before they ran full most of the > day and into the night. All the servers show registered. Has anyone else seen > TF2 player counts fall off the face of the earth as well since the > update? > > > > Mike > > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Richard > Eid > Sent: Monday, December 19, 2011 11:39 AM > To: Robert > Whelan; Half-Life dedicated Win32 server mailing list > Subject: Re: > [hlds] L4D2 Steamgroups Borked? > > > > > https://twitter.com/#!/l4ddev/statuses/148477338500341760 > > > > -Richard Eid > > > > On Mon, Dec 19, 2011 at 2:05 PM, Robert Whelan [email protected]> > wrote: > > > > > Hrrrm... afaik Fridays update http://store.steampowered.com/news/7036/ broke > the steamgroup servers feature for L4D2. It never returns any of our > servers now. > > > > Anyone else? L4D seems to be working fine though L4D2 isn't. I'm guessing > the new function added broke it? > > > > - Added blocklist functionality to Left 4 Dead 2 > > > > > _______________________________________________ > To > unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > >
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