Actually, there was an odd performance issue that was affecting a lot of
L4D2 players that I believe they wanted to focus on first. The issue ended
up being caused by the Steam client, and a client beta is being tested
right now. The player avatars not showing really don't affect the game
like this performance issue did so the perf issue would take priority.
-Richard Eid
On Sat, Dec 24, 2011 at 3:41 PM, Robert Whelan <[email protected]> wrote:
> So much for getting this fixed in a timely fashion, it's still borked!
> Seems the only thing they were intrested in addressing was the damn gift
> drop frequency! It's also been reported that if the server has a player
> connected, others trying to join get a message that "it's not a joinable
> game".
>
> Anyways... no use ranting over the holiday, Merry Christmas! ;)
>
> *From:* Robert Whelan <[email protected]>
> *To:* Richard Eid <[email protected]>
> *Sent:* Monday, December 19, 2011 3:27 PM
>
> *Subject:* Re: [hlds] L4D2 Steamgroups Borked?
>
> Thx for the 411 ;)
>
> *From:* Richard Eid <[email protected]>
> *To:* Robert Whelan <[email protected]>; Half-Life dedicated Win32
> server mailing list <[email protected]>
> *Sent:* Monday, December 19, 2011 1:38 PM
> *Subject:* Re: [hlds] L4D2 Steamgroups Borked?
>
> https://twitter.com/#!/l4ddev/statuses/148477338500341760
>
> -Richard Eid
>
>
> On Mon, Dec 19, 2011 at 2:05 PM, Robert Whelan <[email protected]>wrote:
>
> Hrrrm... afaik Fridays update http://store.steampowered.com/news/7036/ broke
> the steamgroup servers feature for L4D2. It never returns any of our
> servers now.
>
> Anyone else? L4D seems to be working fine though L4D2 isn't. I'm guessing
> the new function added broke it?
>
> - Added blocklist functionality to Left 4 Dead 2
>
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