So much for getting this fixed in a timely fashion, it's still borked! Seems
the only thing they were intrested in addressing was the damn gift drop
frequency! It's also been reported that if the server has a player connected,
others trying to join get a message that "it's not a joinable game".
Anyways... no use ranting over the holiday, Merry Christmas! ;)
From: Robert Whelan <[email protected]>
To: Richard Eid <[email protected]>
Sent: Monday, December 19, 2011 3:27 PM
Subject: Re: [hlds] L4D2 Steamgroups Borked?
Thx for the 411 ;)
From: Richard Eid <[email protected]>
To: Robert Whelan <[email protected]>; Half-Life dedicated Win32 server
mailing list <[email protected]>
Sent: Monday, December 19, 2011 1:38 PM
Subject: Re: [hlds] L4D2 Steamgroups Borked?
https://twitter.com/#!/l4ddev/statuses/148477338500341760
-Richard Eid
On Mon, Dec 19, 2011 at 2:05 PM, Robert Whelan <[email protected]> wrote:
Hrrrm... afaik Fridays update http://store.steampowered.com/news/7036/ broke
the steamgroup servers feature for L4D2. It never returns any of our servers
now.
>
>Anyone else? L4D seems to be working fine though L4D2 isn't. I'm guessing the
>new function added broke it?
>
>- Added blocklist functionality to Left 4 Dead 2
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