So much for getting this fixed in a timely fashion, it's still borked! Seems 
the only thing they were intrested in addressing was the damn gift drop 
frequency! It's also been reported that if the server has a player connected, 
others trying to join get a message that "it's not a joinable game".
 
Anyways... no use ranting over the holiday, Merry Christmas! ;)

From: Robert Whelan <[email protected]>
To: Richard Eid <[email protected]> 
Sent: Monday, December 19, 2011 3:27 PM
Subject: Re: [hlds] L4D2 Steamgroups Borked?


Thx for the 411 ;)


From: Richard Eid <[email protected]>
To: Robert Whelan <[email protected]>; Half-Life dedicated Win32 server 
mailing list <[email protected]> 
Sent: Monday, December 19, 2011 1:38 PM
Subject: Re: [hlds] L4D2 Steamgroups Borked?


https://twitter.com/#!/l4ddev/statuses/148477338500341760  

                                                     -Richard Eid



On Mon, Dec 19, 2011 at 2:05 PM, Robert Whelan <[email protected]> wrote:

Hrrrm... afaik Fridays update http://store.steampowered.com/news/7036/ broke 
the steamgroup servers feature for L4D2. It never returns any of our servers 
now.
>
>Anyone else? L4D seems to be working fine though L4D2 isn't. I'm guessing the 
>new function added broke it?
>
>- Added blocklist functionality to Left 4 Dead 2 
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to