"Some specific examples" suggests not (especially since increased_maxplayers is a known factor and isn't listed there) On Jan 5, 2012 10:32 AM, "Lance Waidzunas" <[email protected]> wrote:
> Fletcher, > > Just to be clear - are these the ONLY 5 tags that Valve uses to score a > server when it is registered? > > Thanks, > > Lance > > On Thu, Jan 5, 2012 at 11:56 AM, Fletcher Dunn < > [email protected]> wrote: > >> I’ve received some questions regarding plugins and the setting of server >> tags.**** >> >> ** ** >> >> If you are running a plugin that makes gameplay changes similar to the >> ones that exist in the engine, please make sure that your plugin also sets >> the appropriate server tags that would have been set by the engine if it >> had caused those sorts of gameplay changes. Some specific examples of tags >> are:**** >> >> ** ** >> >> nocrits**** >> >> nodmgspread**** >> >> bots**** >> >> norespawntime**** >> >> respawntimes**** >> >> ** ** >> >> Note that setting a tag through the config file may not be enough. These >> are tags that the engine thinks it is responsible for setting, so it may >> well try to turn them off even if you set them with the sv_tags variable. >> Sorry. It’s our opinion that any plugin that is capable of detouring our >> code to effect the rule changes should also be capable of ensuring that the >> proper tags are set as well. You’ll need to find some workaround, or work >> with the plugin provider to resolve that.**** >> >> ** ** >> >> Thanks for understanding.**** >> >> ** ** >> >> Your humble servant,**** >> >> Fletch**** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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