"Some specific examples" suggests not (especially since
increased_maxplayers is a known factor and isn't listed there)
On Jan 5, 2012 10:32 AM, "Lance Waidzunas" <[email protected]> wrote:

> Fletcher,
>
> Just to be clear - are these the ONLY 5 tags that Valve uses to score a
> server when it is registered?
>
> Thanks,
>
> Lance
>
> On Thu, Jan 5, 2012 at 11:56 AM, Fletcher Dunn <
> [email protected]> wrote:
>
>> I’ve received some questions regarding plugins and the setting of server
>> tags.****
>>
>> ** **
>>
>> If you are running a plugin that makes gameplay changes similar to the
>> ones that exist in the engine, please make sure that your plugin also sets
>> the appropriate server tags that would have been set by the engine if it
>> had caused those sorts of gameplay changes.  Some specific examples of tags
>> are:****
>>
>> ** **
>>
>> nocrits****
>>
>> nodmgspread****
>>
>> bots****
>>
>> norespawntime****
>>
>> respawntimes****
>>
>> ** **
>>
>> Note that setting a tag through the config file may not be enough.  These
>> are tags that the engine thinks it is responsible for setting, so it may
>> well try to turn them off even if you set them with the sv_tags variable.
>> Sorry.  It’s our opinion that any plugin that is capable of detouring our
>> code to effect the rule changes should also be capable of ensuring that the
>> proper tags are set as well.  You’ll need to find some workaround, or work
>> with the plugin provider to resolve that.****
>>
>> ** **
>>
>> Thanks for understanding.****
>>
>> ** **
>>
>> Your humble servant,****
>>
>> Fletch****
>>
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>
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