We used to have tag setting functions included in SourceMod (they still
exist, but are no-ops), we had to remove them due to the very short tags
string quickly overflowing and breaking the server browser with lots of
plugins adding tags. Has the server info corruption with a long tags string
been fixed since? Can you increase the max tag length?

Sent from my iPhone

On 5 Jan 2012, at 17:56, Fletcher Dunn <[email protected]> wrote:

I’ve received some questions regarding plugins and the setting of server
tags.



If you are running a plugin that makes gameplay changes similar to the ones
that exist in the engine, please make sure that your plugin also sets the
appropriate server tags that would have been set by the engine if it had
caused those sorts of gameplay changes.  Some specific examples of tags are:



nocrits

nodmgspread

bots

norespawntime

respawntimes



Note that setting a tag through the config file may not be enough.  These
are tags that the engine thinks it is responsible for setting, so it may
well try to turn them off even if you set them with the sv_tags variable.
Sorry.  It’s our opinion that any plugin that is capable of detouring our
code to effect the rule changes should also be capable of ensuring that the
proper tags are set as well.  You’ll need to find some workaround, or work
with the plugin provider to resolve that.



Thanks for understanding.



Your humble servant,

Fletch

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