VAC can ban most of these source hooks they have to *update codex* to do
it... or make a new way that's more complex for injection of openGL

"Source-Mod Anti Cheat" uses allot of resources and most "rent a server"
places will not allow you to use it...

Here is what was release little then month ago is why your "Cheating"
problem has grown... (this was released last month)

http://i.imgur.com/k7Uh0.jpg
http://i.imgur.com/E52NS.jpg

Keep in mind the cheat "designers" read this hlds digest also so when you
talk about using a anti cheat there updating there hooks..

So last time i checked to get in-game interface you have to have matching
codex with VAC to validate there is no altering of the game..
Only other way for them to CHEAT is with material hacks I don't know if
Valve knows about it or how to fix it but one update did slow it down..
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

   - Updated the materials used on models to ignore the $ignorez flag, to
   make it harder to create wallhacks on sv_pure 0 servers




And that was a little off topic but the main way to "Ban" this cheat that
keeps coming in and to use HLSW and do get info capture his ip copy+paste
PERM BAN.. FIXED if hes changing ips ban range for 24hours.



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