Intercept the calls to “connect” function and bind all unbound stream
sockets to game server’s IP. I had long time ago the same problem (different
servers reporting same public IP) and this fixed the problem. 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Ryan Kistner
Sent: Saturday, April 21, 2012 12:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steamclient reporting wrong public IP address over TCP

 

Specifying +ip does not affect the public IP being reported by steamclient.

On Sat, Apr 21, 2012 at 2:09 AM, ics <[email protected]> wrote:

Have you tried using +ip instead of -ip? 

-ics 

----- Alkuperäinen viesti ----- 

> Right, the topic has come up a couple of times on this list. I'm hoping 
> by clarifying this issue someone maintaining the steamclient library 
> will pick up this issue. 
> 
> On Sat, Apr 21, 2012 at 12:14 AM, hlds <[email protected]> wrote: 
> 
> > This is an old bug in steamclient library: when TCP protocol is used 
> > the socket is not bound to game server’s IP address, so the packets 
> > sent to CM server can have a wrong IP as source if the hardware has 

> > multiple IPs assigned.**** 
> > 
> > ** ** 
> > 
> > *From:* [email protected] [mailto: 
> > [email protected]] *On Behalf Of *Ryan Kistner 
> > *Sent:* Saturday, April 21, 2012 8:46 AM 
> > *To:* [email protected] 
> > *Subject:* [hlds] Steamclient reporting wrong public IP address over 
> > TCP** ** 
> > 
> > ** ** 

> > 
> > Hello Everyone, 
> > 
> > There's an issue that's been bother us for a while that when our TF2 
> > servers reconnect to Steam the steamclient library will reconnect using 
> > TCP. For whatever reason the Public IP detection over TCP is wrong as 
> > it reports the default route. I've verified that the ClientLogon and 
> > ClientGamesPlayedWithBlob steam messages contain the correct game 
> > server IP address, but Steam will auto-correct the connected game 
> > server IP on its end in ClientPersonaState, making it appear as if a 
> > player is connected to a different IP address. 
> > 
> > This issue is easily reproduced by specifying the -tcp option when 
> > launching srcds, which will tell steamclient to connect over TCP. When 
> > you type status it will report the default IP address regardless of 
> > the setting of -ip. 
> > 
> > As a temporary mitigation you can disable TCP steam connections by 
> > blocking outbound TCP to 27017, 27018, and 27019, and hopefully 

> > steamclient will revert back to UDP.**** 

> > 
> > _______________________________________________ 
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit: 
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 
> > 
> > 


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