Steamclient will select TCP on a reconnect, here's a snippet of the
connection log showing the behavior:
http://privatepaste.com/1772352a16


On Mon, Apr 23, 2012 at 8:30 PM, Fletcher Dunn
<[email protected]>wrote:

>  I’ll investigate whether specifying an interface for TCP connections is
> easily fixable.  Stepping through the code, it doesn’t appear that the
> behavior is intentional.****
>
> ** **
>
> Before I wade into a complicated fix, could you please clarify exactly
> what is causing the Steam client to use TCP instead of UDP?****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *hlds
> *Sent:* Saturday, April 21, 2012 3:14 AM
>
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] Steamclient reporting wrong public IP address over
> TCP****
>
>  ** **
>
> Intercept the calls to “connect” function and bind all unbound stream
> sockets to game server’s IP. I had long time ago the same problem
> (different servers reporting same public IP) and this fixed the problem. *
> ***
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Ryan Kistner
> *Sent:* Saturday, April 21, 2012 12:02 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Steamclient reporting wrong public IP address over
> TCP****
>
> ** **
>
> Specifying +ip does not affect the public IP being reported by steamclient.
> ****
>
> On Sat, Apr 21, 2012 at 2:09 AM, ics <[email protected]> wrote:****
>
> Have you tried using +ip instead of -ip?
>
> -ics
>
> ----- Alkuperäinen viesti ----- ****
>
> > Right, the topic has come up a couple of times on this list. I'm hoping
> > by clarifying this issue someone maintaining the steamclient library
> > will pick up this issue.
> >
> > On Sat, Apr 21, 2012 at 12:14 AM, hlds <[email protected]> wrote:
> >
> > > This is an old bug in steamclient library: when TCP protocol is used
> > > the socket is not bound to game server’s IP address, so the packets
> > > sent to CM server can have a wrong IP as source if the hardware has **
> **
>
> > > multiple IPs assigned.****
> > >
> > > ** **
> > >
> > > *From:* [email protected] [mailto:
> > > [email protected]] *On Behalf Of *Ryan Kistner
> > > *Sent:* Saturday, April 21, 2012 8:46 AM
> > > *To:* [email protected]
> > > *Subject:* [hlds] Steamclient reporting wrong public IP address over
> > > TCP** **
> > >
> > > ** ** ****
>
> > >
> > > Hello Everyone,
> > >
> > > There's an issue that's been bother us for a while that when our TF2
> > > servers reconnect to Steam the steamclient library will reconnect
> using
> > > TCP. For whatever reason the Public IP detection over TCP is wrong as
> > > it reports the default route. I've verified that the ClientLogon and
> > > ClientGamesPlayedWithBlob steam messages contain the correct game
> > > server IP address, but Steam will auto-correct the connected game
> > > server IP on its end in ClientPersonaState, making it appear as if a
> > > player is connected to a different IP address.
> > >
> > > This issue is easily reproduced by specifying the -tcp option when
> > > launching srcds, which will tell steamclient to connect over TCP. When
> > > you type status it will report the default IP address regardless of
> > > the setting of -ip.
> > >
> > > As a temporary mitigation you can disable TCP steam connections by
> > > blocking outbound TCP to 27017, 27018, and 27019, and hopefully ****
>
> > > steamclient will revert back to UDP.**** ****
>
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> > >
> > > ****
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds****
>
> ** **
>
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