>On a serious note, has anyone has users complaining on FPS drop since this
update?  I'm hearing rambling of 25% lower FPS client-side.

Yep.

On Fri, May 4, 2012 at 1:39 PM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote:

> Ideal world? haven't you heard? We're on Earth Alpha version.
>
>   ------------------------------
> *From:* hlds <h...@kirby420.com>
> *To:* hlds@list.valvesoftware.com
> *Sent:* Friday, 4 May 2012, 2:59
> *Subject:* Re: [hlds] Mandatory Team Fortress 2 Update Released
>
>  This.
>
> I assumed this was another useless spam message from another user
> complaining about a breakage at the start.
>
> We do not need to even begin to offer helpful advice to players and
> end-users here. It should be a requirement that you're smart enough to
> never ask a question that would necessitate this sort of answer in the
> first place to even be on the mailing list, in an ideal world.
>
>
> Wait, check that; ideal world would have none of these end-users even
> getting onto the list in the first place.
>
>
> On 5/3/2012 8:43 PM, Jesse Porter wrote:
>
> Let's not get proactive in solving user issues otherwise they'll come to
> expect it from this list.
>
> On Thu, May 3, 2012 at 6:40 PM, Lance Waidzunas <lswa...@gmail.com> wrote:
>
> Confirmed.  Unloading PVHUD stopped the crashing.  I'd imagine most custom
> hud makers should have things sorted in the next 24 hours.
>
>  On Thu, May 3, 2012 at 7:37 PM, wickedplayer494 . <
> wickedplayer...@gmail.com> wrote:
>
>  Before any end-users come rushing here saying hl2.exe is crashing
> immediately upon startup, this is becoming a known problem with custom HUDs.
>
> You'll need to run without one until either a fix is made by the HUD
> creator(s) or a hotfix is put out by Valve for clients only.
>
> Keep in mind that HLDS is meant for server issues, and as such, you should
> be posting client issues on other forums of discussion.
>
> (this was intended in case any end-users were to come rushing here saying
> their client is crashing)
>
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